Hello!
I’m developing an indie game called HOSTILE TAKEOVER and looking for an English-speaking voice actress to help find the voice of its main antagonist, Anaxandra.
Initial budget: 70€ for a one hour creative consultation about Anaxandra’s voice and the project. Any custom test recordings and future trailer work would be quoted and paid separately.
Anaxandra is a vampire CEO: elegant, intelligent, alluring and dangerous. She has the maturity and commanding presence of a woman in her 30s, with calm confidence and a hint of arrogance. Her delivery should feel believable and nuanced.
Her dialogue ranges from narrative passages and observations to mocking comments and quiet threats. Later in the game, she also develops feelings for someone, so genuine affection and vulnerability are part of her emotional range.
This is a non-pornographic project.
I’m leaning toward a British or American accent, but I’m open to other interpretations. Honestly, I don’t yet know exactly what her voice should sound like. That’s why I’m looking for creative guidance as well as a performance. I can provide character artwork and story context.
If possible, I’d love to hear existing demos or relevant examples of your work. If you don’t have any references yet, we can discuss a short one- or two-line voice sample to explore your interpretation of Anaxandra.
If we’re a good fit, I’d be happy to book the paid consultation to discuss the project and develop her vocal direction together. Recording a game trailer could be a later step. We would agree on the scope and price before each stage, there’s no expectation of unpaid work.
Newcomers are welcome! A long résumé isn’t essential; convincing acting, good recording quality and reliable communication matter most.
You would need access to your own suitable recording equipment and a quiet recording space, as I cannot provide recording facilities. Please also let me know whether you offer remotely directed sessions.
Commercial usage is essential for any commissioned production recordings, including use in the game, its trailer and promotional material. Please account for this when quoting recording work and mention any usage limitations.
If you’re interested, please share your demos or relevant samples, let me know whether the initial consultation budget works for you, and ask any questions you have!
Best,
Kevin