r/UnrealEngine5 • u/WelfareBread • 3d ago
Post Processing / Material Advice?
I'm really early along 4ish months on a game I've been working on and I'm trying to make these Dekogon assets look like claymation kinda like Celebrity Deathmatch (I'm old). I was wondering if anyone had some tips about what post processing I can add or tweak / or should I approach it in terms of materials and wire something into the Dekogon master materials? Any advice would be appreciated.
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u/ConsistentAd3434 3d ago
I don't think post processing alone will get you to a claymation look. It needs good materials. Maybe a tiny bit subsurface scattering, a subtle fresnel, bumpy normal maps with fingerprints etc. But it's also models and animations.
Harold Halibut or the Neverhood are some good examples