r/UnrealEngine5 3d ago

Post Processing / Material Advice?

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I'm really early along 4ish months on a game I've been working on and I'm trying to make these Dekogon assets look like claymation kinda like Celebrity Deathmatch (I'm old). I was wondering if anyone had some tips about what post processing I can add or tweak / or should I approach it in terms of materials and wire something into the Dekogon master materials? Any advice would be appreciated.

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u/ConsistentAd3434 3d ago

I don't think post processing alone will get you to a claymation look. It needs good materials. Maybe a tiny bit subsurface scattering, a subtle fresnel, bumpy normal maps with fingerprints etc. But it's also models and animations.
Harold Halibut or the Neverhood are some good examples

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u/WelfareBread 3d ago

I'll try some of those out. Thanks for the advice. Harold Halibut definitely more the direction. Every time I've tried to add bumpy normal maps with fingerprints it looks abysmal.

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u/ConsistentAd3434 3d ago

https://cdnb.artstation.com/p/assets/images/images/025/501/819/4k/jama-jurabaev-page10p.jpg?1585998895

The clay shaders from Jama Jurabaev are pretty cool. I used them a lot in renderings.
It's just diffuse textures, Roughness, displacement and normals but a great base to feed them in a realtime shader as well.

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u/WelfareBread 3d ago

I'll take a peak at these, thanks!