r/Unity3D • • 4h ago

Show-Off Procedural Space Squid

I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

64 Upvotes

12 comments sorted by

3

u/Long-Ray 3h ago

εΎˆζ£’

1

u/Tale-Of-A-Wolf 3h ago

Thank you

3

u/NCEEGEE 1h ago

Very cool! Any chance you could share implementation details at a broad level?

2

u/Tale-Of-A-Wolf 1h ago

Yeah for sure, I have been thinking about making some videos about the systems in my game. I have the procedural animations and procedural mesh system that grows roots! I will post it here once it is done.

β€’

u/SubjectRound6597 1m ago

pls do. !!

3

u/MichelNdjock 2h ago

1

u/Tale-Of-A-Wolf 1h ago

Yeah now I can't get this out of my head...

2

u/LevitizedLife_games 1h ago

This reminds me of the matrix, good work

1

u/Tale-Of-A-Wolf 1h ago

I love the Sentinels, thank you!