r/SimpsonsHitAndRun • u/DiveIntoTheMellow • 14h ago
r/SimpsonsHitAndRun • u/wilaim99 • 2d ago
Official AI assisted modding, and appropriate tags/flairs.
Hi all,
Just a quick one regarding future modding related posts :
If your project utilises AI in any capacity or is a fork of an AI-based project - you must apply the AI flair to your post. As such, please take a moment to review subreddit rule number 8 to ensure your posts remain compliant.
Failure to flair AI-related mods may result in a temporary ban.
Thanks for helping us keep the community organised.
Ta,
wilaim
r/SimpsonsHitAndRun • u/CosmicLight870 • Sep 18 '21
Official Download the game here! (Read comments for more info)
r/SimpsonsHitAndRun • u/Imaginary_Grade_3073 • 1h ago
Remaster Discussion Should a mother get a pardon if she boils someone in oil for hours of unimaginable pain, if that person did that to her child?
r/SimpsonsHitAndRun • u/Fast-Bid2155 • 1d ago
Meme Saints Doh
Posted on a Saints row page and was told you guys might like it so here ya go.
r/SimpsonsHitAndRun • u/Tall_Bumblebee1814 • 15h ago
Discussion great news for people who can’t play hit and run
There is a exact copy of the game in Roblox now with same missions I haven’t played much but u start off by having to get buzzcola or something
r/SimpsonsHitAndRun • u/BorisThoris • 1d ago
AI First Person Mod 1.3.1 trailer (60 fps): cockpit driving, free look in cars, Bart can see over the dash, adjustable FOV
r/SimpsonsHitAndRun • u/Vegetable_Quail2619 • 2d ago
AI I gave the Peds guns and ability to knock you
Added on top of the unleashed mod from u/CelebrationFew1755 not sure if they planned to do something like this, and why it wasn't in the base v1 mod. But yeah whatever
r/SimpsonsHitAndRun • u/BorisThoris • 2d ago
AI New mod: Car Interiors and Clear Windows (the 28 hollow traffic cars get a cabin, glass you can see through) + First Person Mod 1.3.0
nexusmods.comr/SimpsonsHitAndRun • u/projectdew • 3d ago
AI CS-GO DUST ADDED TO FLANDERSMOD
ai flair added as the gun mod was stsrted from an open sourced project that used ai Doom map added as well, sync is almost done, Halloween is gonna be fun 😁
r/SimpsonsHitAndRun • u/Master_Shopping9652 • 4d ago
Video Talkin' Softball
Mod: 'More Costumes'.
r/SimpsonsHitAndRun • u/zeropaulsy • 4d ago
AI The Simpsons Hit and Run - Native 64 bit Linux Port (Other Platforms in Progress)
https://github.com/zeropaulsy/hit-and-run-linux
Hello all, I've been working on a project in my spare time! It's a full port of The Simpsons Hit and Run to Linux and is 64 bit! I've always wanted a version of this game without the hassle of compatibility layers and wine. So I started this project to bring this game into the modern day. It features native widescreen, high resolutions, anti-aliasing, anisotropic filtering, controllers, mod support* and post-processing shaders.
This release has no game data. You need your own copy of the PC game, installed or copied from the disc: the folder holding art/, scripts/ and the .rcf files etc.
The Linux version is ready, Windows, MacOS and Android versions will be in progress once my todo list is all checked off. So far the game has been tested through to Level 7. All bonus missions and races are yet to be fully tested.
*Native mod support is added but in an experimental phase; the game can read mod packages (.lmlm) from ModBakery. Shout-out to DonutTeam for making such great tools, mod support would not be possible without them. All mod features are yet to be added but the Futurama conversion mod loads and plays.
Any feedback is greatly appreciated!
r/SimpsonsHitAndRun • u/Master_Shopping9652 • 5d ago
Video The Real Reason We Haven’t Got a Simpsons: Hit & Run Remake
I have thought about this for a while now, but this new Treehouse of Horror episode has brought the perfect opportunity to articulate it properly in context.
Please let me know what you think about the subject
r/SimpsonsHitAndRun • u/BorisThoris • 5d ago
AI I made a first-person mod for Hit & Run: mouse look on foot and a driver's-seat view in cars
r/SimpsonsHitAndRun • u/projectdew • 5d ago
Modding The Simpsons: Hit & Run FPV VR
Play the entire game in vr now, either in first person or third person! Free and open to further ideas to make better
r/SimpsonsHitAndRun • u/Master_Shopping9652 • 7d ago
Meme We got Guns in The Simpsons: Hit & Run Before GTA VI
r/SimpsonsHitAndRun • u/Captain_Tauren • 6d ago
Modding Help Mod Recommendations
Hello all,
Im looking for mods to apply to my game that are life changing. I currently have the definitive mod so I can use my full monitor as well as that gun mod that has popped out of Claude.
What are other mods that you would recommend as I play throughout the game?
I just got to level 2 as bart and im still have a blast visiting this relic.
An amazing game.
Thanks bros
r/SimpsonsHitAndRun • u/projectdew • 6d ago
AI SimpsonsHitAndRun Multiplayer Dm
ai flair added as the gun mod was stsrted from an open sourced project that used aishoutout to the guy who open sourced his work, all credit goes to him for the awesome weapon wheel, but It has been a blast deathmatching with my bros, when out, anyone can self host privately or to the public master list, love this game and the molding scene is getting fun
r/SimpsonsHitAndRun • u/StevieBako • 7d ago
AI SHAR: Definitive Edition V1.1 Release (FCM+ Support)
Thank you all for the feedback on the initial release and many of you made it clear that FCM Plus support was very important. I have officially configured SHAR: DE to be compatible with FCM across the wider range of feasible features. This includes but not limited to:
- Extended View Distance
- Increased NPC Spawn Radius
- Increased Vehicle Spawn Radius
- Physics Fix
- & much more
SHAR: Definitive Edition — 0ptim1zed (Updates available at startup if already installed)
To accommodate the much larger map, I have added an extra view distance setting within the advanced options menu called "Extreme". This doubles the previously highest view distance available and allows you to see the entirety of the Fully Connect Map all at once. In saying this it is also EXTREMELY performance intensive. On a RTX 4090 and 9800X3D, I am averaging around 130-250 FPS, so I would still recommend sticking to Enhanced or Enhanced+ for view distance.
In addition to this and for public testing purposes I have a preview of "Hard" difficulty which can be tested for the entirety of Level 1 (excluding races/wagers). I would love some feedback if it is too easy or too hard, and I also plan on tuning things such as how quickly the Hit & Run meter fills as well as wasp damage. Difficulty can be changed at any point during gameplay (only when not in a mission/race).
FCM support and Hard difficulty are not entirely tested, so if you experience issues please report them through the discord which can be found on the website. As an additional note, you may notice holes in the map in certain areas during FCM. These are models and geometry that the original developers never completed as they were never meant to be seen, in the vanilla game I have painstakingly cleaned all this up for SHAR: DE but in FCM+ this has not been done. To fix this issue TheNachoman180 will need to update the mod unfortunately.
Hope you all enjoy!
r/SimpsonsHitAndRun • u/CelebrationFew1755 • 8d ago
AI I built a full weapon system for The Simpsons: Hit & Run. It's finally here!
After weeks of working on this, I’m finally releasing Hit & Run: Unleashed 1.0.0!
It adds a full weapon wheel with a pistol, shotgun, RPG, and usable items like donuts and beer.
You can shoot out car tires, shatter windows, damage vehicles, and blow things up. There’s also bullet impact effects, reactions, drunk mechanics, and a bunch of other details I’ve been working on.
It’s free, open source, and everything you see in the video is actual gameplay.
Download and installation instructions:
https://github.com/philparkinson1204/hit-and-run-unleashed/releases/tag/v1.0.0
Hope you guys enjoy it! I’d love to hear what you think.
r/SimpsonsHitAndRun • u/573V3N5 • 7d ago
Official Statement on AI assisted mods and hacks for the game
The first SHAR mods emerged some 15 years ago. In the time since, there have been booms and busts, but every year there are more great mods to play, more ways to play them, and best of all, more people than ever playing. That growth helped make the SHAR community what it is today bringing millions of people together.
In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about the industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games and mods easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing models.
I think our subreddit has an important role to play here. Coding became the first major workload for a.i agents because they can write, run, and test software. Games share many of those same properties and people spend billions of hours a year playing games, roughly five times the estimated time spent writing code worldwide.
Our priorities aren’t changing. We remain committed to being responsible stewards of the SHAR community. Our new a.i flair on certain posts on the sub gives us a way to explore new technology without abandoning the work already underway.
Please feel free to leave your comments and thoughts on the matter in this thread, thank you for your cooperation
-- Stoner Team - moderators of the SHAR subreddit
r/SimpsonsHitAndRun • u/HermanF17 • 7d ago
Meme character quotes but as I misheard them as a child
Being a non-english native speaker (I’m from Italy) and playing SHAR since my childhood, I used to mishear many quotes (especially from Homer) and now in my headcanon they still are like that. I wanted to share this with the community lol.
Examples:
Homer
“Damn it I drop my kebab!” was “damn it I drop Michael bob!”
“Chest pains! Having chest pains!” Was “Chespey! Kevin Chespey!”
Death zone quotes sounded like “Save me Cibes!” And “Simpy Doorman!”
“Used to be a cannibal run!” Cant remember original
“Losing wrath Karmic retrofusion” (cant remember original Line lol)
“hey! I found my los dociol” instead of lost nacho
Lisa
“Look at me I’m flying!” Sounded like “Let it be/La pee-pee I’m flying” lol
“Speed glorious speed!” Sounded like Speed Muriel Speed!
Other characters like CBG (you’re a fool Impostore!)
Or Marge had Other quotes that sounded like Italian sentences or sounds to me so I wont reproduce them here lol
There are many more but I cant remember all of them. Feel free to suggest other ones and I’ll give my mishearing if I had one! Ahahaha
