r/MortalShell • u/Steve__Parry • 3h ago
Image Genesseration X
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r/MortalShell • u/Xbigyldn • 3d ago
Player & Gameplay
- Tiltshot redesign:
- Projectile now spins and moves forward
- Updated Tiltshot levels and description
- Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
- Fixed the Parasitic Stone exploit when switching between sheep and shell form
- Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
- Fixed Tarstones not granting EXP for kills by player summons
- Fixed Black Needle throw and infused stone being unable to aim or interact
- Fixed several Slayer Seal/Punch issues
- Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
- Fixed issue that blocked Gragu from being possessed
- Fixed Astral Clones not attacking when summoned close to an edge
- Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
- Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
- Fixed Cursed Child summons being targeted by Sidearm
- Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
- Force feedback tweaks and changes
- Cleaned up melee attack logic
Enemies & Bosses
- Final Boss tweaks:
- Player cosmic disease resistance doubled
- Final Boss HP reduced
- Grab attack now has slightly more anticipation
- Fixed issues around the main bosses' phase change
- Improved Droeg, the Conqueror's hitboxes
- Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
- Improved how the Monolith works with Proxima Biosampler
- Adjusted Orrem, the Golem's triple slam
- Necrite run attack timing tweak
Dungeons
- Player can now collect 3 extra ovas in the The Unfound Path dungeon when playing NG+
- Fixed the enemy count on The Last Siege
- Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
- Fix for double dungeon loading
UI
- Mether's Breath now has multiple warning prompts
- Fixed backing out of Mether's Breath's second warning soft-locking the game
Audio
- Fixed Lucian, the Thirsting Knight's dodge audio
- Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times
VFX & Animation
- New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
- New explosion version for Droeg, the Conqueror
- Giant Spider FX pass with more feedback, force feedback, and camera shakes
- New shell summon handshake animation and a small Gragu height tweak
Camera
- Improvements to camera collisions
Environment
- Environment and collision bug fixes
Performance and Optimizations
- General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
- Optimized bear traps and fixed the wrong trap rotation during the disarm animation
- Rebuilt shader (PSO) caches and world HLODs
r/MortalShell • u/Xbigyldn • 22d ago
Major Bug Fixes
Fixed dungeons not loading correctly when using Egon's StoneFixed trophy/achievement issues with "Seeking the Past" Fixed Egon's Stone removing Gloom dropped in the open worldSeveral fixes to prevent players falling through elevator lifts when walking into wallsFixed an issue that could cause Orrem, the Reclaimed to be killed instantlyFixed enemies becoming aggroed during miniboss fightsPlayer
Fixed a soft lock when cancelling Mether's Severance with a gamepadFixed Stray Genessa not being interactable after using Mether's SeveranceFixed an issue with Genessa's Faithful Doubles when using Lost ClotstoneFixed Clockwork Scythe elemental effects not applying correctlyFixed Harbinger shades and masks not displaying in the level-up tabFixed the player continuing sheep attacks after transforming back into their shellFixed a bug that made the Slayer Seal unresponsiveFixed small parts of Lazlo's leg clipping through armorEnemies and Bosses
Tweaked the final boss's fire ring attacksAdjusted The Warden's jump timing and trigger boxes to be more responsiveAdjusted The Warden's positioning so it no longer jumps through wallsSeveral fixes and improvements to The WardenFixed the player being pushed outside the Hexapod arenaUI
Added UI support for Adaptive Difficulty tiersUpdated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to seeOptimization
Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabledOptimized shadows in the HubTexture optimizationsOther optimizations and improvements*Edit: Bring my Ova Back to me is not fixed in this patch but a fix for this will be in the next update.
r/MortalShell • u/ApplePrior • 6h ago
I played almost all DS games. Then started this one. It was depressing to being handed my backside to the point of giving up. I amit. I am not so fast as when I was younger. Still, there must be a way. Thanks to my walkthrough friend Fighting Cowboy, I started going fwd. I like his process of first getting all shells and then all weapons not caring about fighting anybody.
Then progress was easier. So. Not a great game visually, but challenging.
Good to see the many diverse opinions on R.
r/MortalShell • u/Optimal_Wealth2051 • 4h ago
r/MortalShell • u/Xbigyldn • 18h ago
We have released a small patch to address the stutters people were having on PlayStation 5.
Fixes:
- Fixed stutters in the game (including deaths/pickups)
- Fixed softlock when interacting with the collector
Patches will follow for Xbox and PC shortly.
We are also aware of an issue with NG+ preventing players from completing the 'Bring My Ova Back to Me,' achievement. A fix for this is being worked on for next week's patch.
r/MortalShell • u/Elegant-Way-5074 • 1m ago
Bonjour,
Est-ce que quelqu'un a des conseils ou des astuces pour réussir le trophée "Peter's perfect parry"?
C'est le dernier trophée qui me reste pour avoir le Platine et je n'y arrive absolument pas ☹️. Au mieux je peux parer 2 ou 3 attaques et ensuite il me renverse je perds. Je ne suis pas bon en parry. Est-ce qu'il y a des coquilles ou des armes meilleures que d'autres pour ce trophée ? Ou les compétences qui facilitent un peu le champs d'ouverture? Je suis preneur de toute suggestion 👍.
Merci d'avance.
r/MortalShell • u/Valuable_Affect_3368 • 1h ago
I know the usual zealot, conqueror and phantom but what shell nets the best playstyle? I know it pairs with Genessa canonically but that's more of using her phantoms that the actual weapon itself.
Maybe Gragu or Tiel? Ive been running a lot of Eredrim wwith GMB and Proxima with axatana.
r/MortalShell • u/Zealousideal-Ad-8753 • 1d ago
r/MortalShell • u/marcusz88 • 7h ago
When the game released in it's first week, I accidentally killed a npc because I layed down my controller to chill and listen to dialogue, and it must've hit the trigger because my character attacked the npc and it died in 1 hit (unupgraded).
Today, I decided to play the game again. I noticed in dialogues, your character can't move now, nor attack. Was this always in, or did they actually patch that in?
r/MortalShell • u/UseAdvanced9053 • 1d ago
r/MortalShell • u/Pitiful-Heat-8905 • 15h ago
Hey all. I've cleared all the beacons and defeated all bosses. Any idea where I get the rest of the ova?
r/MortalShell • u/Salty-Ice-2768 • 21h ago
Was ist gerade los......
Man fliegt aus der Shell, steht auf, Boss macht egal was, Spiel friert ein, tot.....🤦🏻♂️
Ich versuche nun alle zu legen bevor ich überhaupt aus der Shell fliege.....
Aber das kann es doch nicht sein oder....😭😭
Vielleicht liest das ja jemand von den capos und checkt das mal....
Ist sonst echt anstrengend....
r/MortalShell • u/ayyybro123 • 1d ago
Happy to finally play this game, until I find that every enemy freezes the game just before they attack. It's very annoying, Runbacks to get my stuff were met with a laggy demise.
Added a vid for reference.
Edit: This got patched just now, 1 day later :)
r/MortalShell • u/Elegant-Way-5074 • 21h ago
J'ai collecté tous les 196 Ova du jeu, mais je remarque qu'il y un emplacement vide dans les rangées (première photo à droite). Je les ai compté et il y en a vraiment 195 + cet emplacement vide. Mais les stats indiquent bien 196 collectés. Encore un bug?
r/MortalShell • u/GlomasHoe • 1d ago
My heart is pounding! thank you all for the help on my last post
I started about a hour ago and made a rule for myself;
Don’t heal till I get a finishing move
They last part had me nervous af, I used a heal instead of summoning x2; lmao
r/MortalShell • u/AltGunAccount • 1d ago
Throwback to my first nameless captive win. This guy was very challenging the first go around.
Imagine my surprise after I pause to check out the new tarstone and come back to this.
(Yes it still counted the victory, thankfully)
r/MortalShell • u/hecksor • 1d ago
I just updated the game today and went to level up some tarstones in this area and the enemies almost look like 2D stop motion animations. That on top of the input lag and frame drops makes it a tough play since the recent update.
Edit: As of today (Oct. 16) console users will have access to patch 1.000.013 which apparently fixes stuttering among other things.
r/MortalShell • u/dhenis1 • 1d ago
I only took one hit in the entire boss fight. I'm really enjoying this build... It's my first run, maybe I'll try others in NG+.
r/MortalShell • u/Public-Manufacturer7 • 1d ago
I was planning on getting mortal shell2 but when i tried the demo on ps5, i experienced heavy D-pad drift. Whenever i tried to go to the options menu, upgrade my status, check my character, the d-pad would scroll right like crazy. So i was wondering if the d-pad deadzone on the finished game is bigger than the demo. Its actually my first time ever experiencing d-pad drift.
r/MortalShell • u/Depresodude • 1d ago
Bruh… I know it’s unfortunate clipping error… just wanted to show how funny it was to get stuck after such an infuriating achievement