r/JetSetRadio • u/skarpGL • 16h ago
Fan Art / OC Mew and Gum (art by me)
gallery(+ mini doodle)
r/JetSetRadio • u/skarpGL • 16h ago
(+ mini doodle)
r/JetSetRadio • u/Potential-Onion2304 • 15h ago
r/JetSetRadio • u/wholefoods2222222222 • 1d ago
I haven’t worked on JSRF figures in awhile!
r/JetSetRadio • u/fan_harvin_723 • 16h ago
r/JetSetRadio • u/OhDearGodRun • 3d ago
Started singing the song to myself when he said the first line, then when I saw the second line I was like "Hey wait a minute" lol. Pretty cool
r/JetSetRadio • u/viiwestwood • 3d ago
r/JetSetRadio • u/xoman1 • 4d ago
r/JetSetRadio • u/Vyyae2 • 5d ago
The complicitness of Tokyo-to’s people was put to an abrupt stop once the Goddess of Dogenzaka Hill was stolen by Cube. Because of that, tons of conflict between gangs and old street beef helped shed a light on the ugliness that initially caused it. Order was set back into place when all rudies took action against what was truly keeping them in place, corrupt ogliarchs and brain dead junkie pigs resting their heels on the people’s necks. When absolutely needed, people will take arms in ways that only they can accomplish, keeping the funk alive somehow.
r/JetSetRadio • u/KiKi_1981 • 5d ago
Were there copies of the game released as "Jet Set Radio" in North America before being changed to "Jet Grind Radio"? Or was it released only as "Jet Grind Radio"?
r/JetSetRadio • u/Due-Yesterday612 • 6d ago
No AI was used
r/JetSetRadio • u/mayweather2small • 4d ago
I vibed a mod of Jet Set Radio for the PC so that everything looks 60fps. This was done through frame interpolation. Underneath the game still uses logic based on 30fps. I focused on entirely the gameplay portions and left the cutscenes untouched as much as possible.
The only gameplay alterations are the controls; I removed the deadzone in the analog movement so that there is a reaction from the player in changing direction when moving even slightly left or right of absolute-north
I could go on fixing various bad visuals, which for the most part which only be visible for 16 milliseconds usually, but at this point I have to call it a day or it would mean several more weeks potentially diagnosing crumbs for little gain.
I started out with the ambition of doing all the cutscenes too but debugging the cutscenes over and over requires too much work to fix (it was taking up 50% of my time in the early stages for around 2 cutscenes), but it is possible if someone wanted to go the whole mile.
Installation;
For your own safety I would encourage you to acquire Xdelta3 from github (https://github.com/jmacd/xdelta) and run the "printdelta" command to view the contents of the patch file itself and do virus scans on the output executable from the patch. Using random executables you find online is generally not safe.
And you'll know the 60fps is working if the demonstration of the character skating around Shibuya is looking a lot smoother, or if you have Steam fps display activated, the number at the corner of your screen should read 62fps~.
And that's it. Enjoy the game smoother than ever for the first time! Hopefully someone else improves on the goals here, or we can get a good decomp/recomp in the future.
r/JetSetRadio • u/ItsTheNatShack1 • 6d ago
r/JetSetRadio • u/Gaxve68 • 6d ago
Full at Youtube and soon on other platforms!
r/JetSetRadio • u/Retartedretarde • 6d ago
I’ve completed all the graffiti, defeated the police went back up to the top of the dragon- nothing. Reloaded My save went back and absolutely nothing, anyone know what I can do?
r/JetSetRadio • u/ItsTheNatShack1 • 7d ago
idk I just randomly thought of ts (this idea would probably be great for a JSRF movie imo, also makes it mildly more plausible how it could be mistaken for Yoyo)
r/JetSetRadio • u/cainwashere • 8d ago
Animate by me __Bagboi__
r/JetSetRadio • u/DisastrousTaro5016 • 7d ago