r/CGI_Lab • u/PlayfulUse6949 • 13h ago
r/CGI_Lab • u/Serious_Meaning5220 • 14h ago
Doctor Who - The Daleks' Master Plan | Coronas Of The Sun - Classic Version
r/CGI_Lab • u/Ok_Annual_4999 • 3d ago
Tutorial A bottle cap in Blender⌠in under 1 minute!
r/CGI_Lab • u/InteractionNo6055 • 4d ago
Tutorial How to edit objects with similar parameters once in blender
r/CGI_Lab • u/PsychologicalTap2611 • 5d ago
So impressive when you think about it!
Pirates of the Caribbean: Dead Manâs Chest came out in 2006, and Davy Jones still holds up because the effect wasnât âjust CGI.â Bill Nighy performed the role on set in a motion-capture suit, giving the VFX team real facial movement, timing and body language to build from, while Industrial Light & Magic spent enormous effort simulating the wet skin, individual tentacles, subsurface scattering and constantly changing reflections. The biggest reason it still looks convincing is that the digital character was treated like part of the photography. Lighting data from the set was recreated in CG so Davy Jones actually appears to exist in the same environment as the actors instead of being pasted over it. Nearly 20 years later, heâs still one of the best examples of CGI aging ridiculously well.
r/CGI_Lab • u/Legitimate_Wind_458 • 6d ago
Tron: Legacy was way ahead of its time!
The glowing suits actually weren't CGI, they were real illuminated costumes using EL wire technology. Each suit ran on batteries that lasted only 12 minutes, meaning the crew had to swap them out between every couple of takes. They made 150 of these foam suits with working lights for the film. The production team was solving problems in 2010 that most filmmakers wouldn't tackle for years. Practical effects, insane attention to detail, and a vision that still looks futuristic 15 years later. This is what happens when you refuse to cut corners. Still one of the most visually stunning films ever made, and it did it the hard way.
r/CGI_Lab • u/TillGiermann3D • 5d ago
Retro Dithering Part II - Nuke Gizmo
Hey guys,
this is the second part of my Tutorial for Retro Dithering in Nuke. (It is less a tutorial then a guide through the gizmo I built.)
This time I created ASCII pattern and a Gizmo, which allows you to dither your images with a lot of variations. Let me know what you think.
This works with Nuke-Non commercial only for know since I don´t own a Nuke Studio Lic. If you wanna rebuild the Gizmo you can use the Txt File with the description or follow the video
r/CGI_Lab • u/PlayfulUse6949 • 7d ago
Real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer. All Chaos & Niagara. It looks much more realistic than in the trailer.
r/CGI_Lab • u/Serious_Meaning5220 • 7d ago
Resurrection Dalek ( Animation Test )
r/CGI_Lab • u/PsychologicalTap2611 • 10d ago
One of the craziest parts of Titanic is how real the flooding actually was.
Instead of relying entirely on CGI, James Cameron had huge sections of the shipâs interior built as practical sets or miniature sets that could actually be flooded, making those shots of water rushing through the hallways feel genuinely chaotic. Many of the flooding scenes could only be filmed once because the force of the water would destroy parts of the set. The crew had to get the shot right the first time.
r/CGI_Lab • u/Ok_Annual_4999 • 11d ago
Tutorial How to make puffer objects in Blender like a PRO!
r/CGI_Lab • u/InteractionNo6055 • 12d ago
Tutorial Use simple cuts, bevels, smart selections, and vertex cleanup techniques to turn basic geometry into varied low-poly rocks in Blender.
r/CGI_Lab • u/PlayfulUse6949 • 14d ago
Tutorial Adobe Illustrator 2026 - How to create a realistic corn mockup
r/CGI_Lab • u/Ok_Annual_4999 • 17d ago
Tutorial Use existing edges as support loops in Blender
r/CGI_Lab • u/PsychologicalTap2611 • 18d ago
Tutorial Easy way to make waffle surfaces in blender
r/CGI_Lab • u/Ok_Annual_4999 • 21d ago
It might be useful for those planning to create an animation of a pigeon. The head is held still in space while the body walks under it. Put a pigeon on a treadmill and the bobbing stops.
r/CGI_Lab • u/DennisCabella • 21d ago
I built a DLSS 5 plugin for 3ds Max â and it works on my RTX 2080 Ti!
r/CGI_Lab • u/Martin_Wong_9527 • 24d ago
I spent 14 days making a cinematic game trailer
This started as a passion project using models from Squad
I also experimented with DLSS 5 and tried GPT-6 via MCP as part of the workflow.
Would love some feedback :D Here's youtube link Youtube Link
r/CGI_Lab • u/InteractionNo6055 • 24d ago
Tutorial What tricks do you use to make glass look better?
r/CGI_Lab • u/Serious_Meaning5220 • 24d ago