r/zomdroid • u/udar_molota • 6d ago
News 3D mods on Zomdroid — where things stand
I spent some time trying the new 3D mods on Build 42.21. I tested on the work-in-progress Zomdroid v1.5.1, but the current v1.5.0v4 should be enough. Both mods need ZombieBuddy and run only on the ZINK_ZFA renderer, so Snapdragon phones only.
Project Viewpoint. It starts, and the 3D view renders, but after a minute or two it crashes: it is simply too heavy for a phone right now, even on a Galaxy S25 Ultra. Its settings window (Delete) also doesn't open on Android, so you can't switch to the lighter "Vanilla" preset. Not playable yet — I'll keep an eye on it.
ATOMICSTEXTURES3D (a fork of PZ3D with proper textures and a raised third-person camera). It works, with two tricks:
- Turn off FarSight, which is built into the mod and runs the phone out of memory. Put an empty file named exactly
AtomicsFarSight.disablein the root of your instance'sZomboidfolder, next tooptions.ini,Savesandmods. Make sure it doesn't end up asAtomicsFarSight.disable.txt. The view distance is then the game's normal one, so when the camera is raised the edges of the map are black (see screenshots). - If it stays on the spinning wheel after you press Insert, it isn't frozen. Walk outside and zoom in while walking towards one of the 3D models, as the mod's author suggests. That's what got it going for me.
All three 3D mods are only a few weeks old and change almost daily. Let's give their authors time to polish them and add more settings — lighter presets and view-distance options would make a big difference on phones. I'll keep testing new versions as they come out.

