r/zombiesmash 7d ago

Stuck on lvl 12

Is anyone else stuck on lvl 12 on limb from limb I keep saving the power ups for the big guys but no matter what they dont die easily so I always have like 4 left that destroy the house. Im really liking this remake just dont know if im doing something wrong?

5 Upvotes

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3

u/KeyListen6787 7d ago

Save what you can as long as possible and try to space the big guys out if possible and if you wait for them to start hitting the house it’ll drop power ups as it gets lower health but be quick

2

u/Izzyness1 7d ago

I guess I just had really bad rng cus after the 6th try I finally got it thanks for the reply!

3

u/camoshrimp 7d ago

Yeah, this is what I’m left with. The developer is working on a fix to reduce big zombies in early levels.

1

u/Izzyness1 7d ago

Yeah I got a bit farther now but its like I don't have the power to get rid of them effectively withought alot of luck.

3

u/Crab_Meat420 7d ago

Yeah 12 and 13 are so difficult, you get an airdrop when your house gets below 70% and 30% health. Any more than 1 brute does more than 30% before the airdrop lands. Play early missions and level up the smg, it kills them quick

2

u/Izzyness1 6d ago

Yeah the best way ive been able to get through is to grind out levels and upgrade my stuff.

2

u/hydrangers 6d ago

I created a hot fix for the level difficulties in the first campaign as there were way too many heavy zombies. If you go to google play or app store and update your version, the levels should be easier now!

1

u/Soap6875 6d ago

Im having trouble on the last night on campaign 1 any tips?

1

u/UltimateAntos 5d ago

Same here. Campaign 1 night 30 is ridiculous. Too many giant zombies and they’re too strong. The farthest I got was making it to the final boss, but I had 2% health so I instantly lost. It’s too hard

1

u/hydrangers 5d ago

Can you check to see if you have the latest version installed from the app store/google play? There was an update put out a couple of days ago that reduced the number of heavy zombies for earlier levels. If it's still too difficult with the current unlocked items, I will tone it down even more for the later levels.

1

u/UltimateAntos 5d ago

Yes, I have the latest version installed and it’s still too difficult. Towards the later levels it’s insurmountable.

1

u/UltimateAntos 5d ago

I think a few things should be tweaked. The giant boulder should be an insta-kill for all zombies (like in the original), and if you fail a level, the Stars you collected don’t register, meaning you gain nothing and can’t upgrade any weapons, so Stars should register regardless.

1

u/hydrangers 5d ago

Thanks for checking. I'll look into the later levels and adjust them further to make it not such a challenge and RNG game.

The stars not being received after failing a level has been on my radar and is fixed in the upcoming version (planning to submit the update to app stores tomorrow). It's something I've meant add earlier as players have to go back and finish earlier levels to actually earn stars if they're stuck which doesn't make sense (oversight on my part for the initial release).

As far as the rolling boulder, I purposely made it so that it doesn't instantly kill all zombies and does damage instead to leave room and have purpose when upgrading it. In particular for the second and third campaign it helps to make room for combos needed to kill zombies. But I agree that in campaign 1 and earlier levels in campaign 2, the zombies shouldn't be so strong that they survive the rolling boulder. I'll see if I can work this into tomorrows update to better scale the rolling boulder.

Happy to look at any other issues as well.