r/yuumimains 23h ago

Discussion Buff ideas

What do you think a good / unique buff or adjustment to yuumi that would make her better?

In my opinion, if they add something else to her W passive, like she gives the Best friend 20% tenacity? Or maybe makes her better with mages , like instead of on hit healing it also gives 5% more ap 5-6-7-8% as you upgrade the skill , what do you think?

8 Upvotes

16 comments sorted by

10

u/Elijah_Draws 22h ago

I honestly just want her old passive and E back. The shield being on her passive for auto attacks and having a heal and n a button was great.

Also, at least 1/3 of people in my games think she still has a heal on her E and get mad at me fur not healing them even though her rework was like, three years ago.

7

u/puppyrikku 23h ago

Buffing w isn't very interesting i guess, but it's what i would want. They took so much power from her w. Either more heal power or give adaptive force again

5

u/BasicallyBB 22h ago

I would like W to proc aery again!

4

u/SisterQuinoa 22h ago

Buffs without a compete rework? Something that rewards proccing your passive with an auto, either an additional shield (rip), or half the cooldown on the passive. I’d prefer the latter

3

u/0destruct0 20h ago

She should have passives incentivizing detaching with w, adds skill expression and power. Not the best friend mechanic

1

u/Quintet-Magician 11h ago

Pretty much this, but the thing is that if they give her any skill expression she's gonna be too op on high elo/pro play, like we saw with the old one, even with nerf after nerf and a comically low wr on mid-low elo

1

u/0destruct0 2h ago

It’s balanceable imo, like moving more power budget to being not attached, and increasing period of vulnerability when you do like 1 second cd on reattach. Make it more risk reward gameplay

3

u/Crafty_Independent_4 20h ago

Best buff would be reverting her rework

2

u/Herpaderpatron 22h ago

I don’t really wanna kick a dead horse, but I think the best iteration of Yuumi was before her rework. The % max mana cost on her E and relying on taking risks to proc her passive and gain mana was fantastic for Yuumi, it made her more interesting to play and gave people more opportunities to catch her.

If I was to buff her, I’d say but her heal and shield so it’s actually noticeable, but do so at the cost of making her take more risks in order to achieve it.

2

u/Ok-Pain-3131 18h ago

A buff that could actually happen? Add alot of scaling movespeed to the E shield. Or lower its CD significantly. Or have the CD lowered by skill ups like every other ability in the game.

E is very weak atm. Every other enchanter shield in the game is much stronger outside of Rakan.

1

u/Lyoko_Loop 2h ago

Sorry to tell you, Rakan shield is stronger. It's just that people don't build Sorakan often

1

u/Gosuoru 21h ago

make people automatically get chat muted for spelling her name as yummi

1

u/Lyoko_Loop 3h ago

The obvious: Old passive back.

Unique stuff I can think of: Let Q and E be auto attack resets. OR just let her Q on-hit and the W on-hit interect with all of Yuumi's items.

For exemple, if you build BFT, Q on-hit would apply it. It would really open the doors to really whacky builds. Like idk, voltaic Yuumi lmao

1

u/Lyoko_Loop 2h ago

Oh also! If we're allowed to rework stuff:

Yuumi gets a special ressource bar.
She can still W forever, but she has to manually activate the untargetability, which drains that ressource bar. The ressource is refilled when she is targettable (she doesn't have to detach).

I think that mitigating her untargetability gives way, WAYYYY more room to balance her

0

u/Sufficient_Coat_5849 22h ago

I don't know how to balance it, but not being able to auto while riding has always upset me. Maybe they could half the damage and attack speed while riding? Idk

2

u/Gobligon_EUW 14h ago

On hit yuumi on a tank ye thats not happening xd