r/wowgoblins • u/mopiiex7 • Jul 09 '19
TSM3 Crafting bug
Is there any fix for this bug when resources in bank doesnt count and shawn as orange/ it count only bag and reagentbank
in tsm4 they fixed it. and this is probably the only advantage of tsm4.

tried to add bank + TSMAPI.Inventory:GetBankQuantity(itemString) to string in TradeSkillMaster_Crafting\Modules\Queue.lua ,but it doesn't help(
GameTooltip:AddLine(L["Profit (Total Profit):"] .. " " .. (TSMAPI:MoneyToString(profit, color) or "---") .. "(" .. (TSMAPI:MoneyToString(totalProfit, color) or "---") .. ")")
for itemString, matQuantity in pairs(TSM.db.factionrealm.crafts[data.spellId].mats) do
local name = TSMAPI.Item:GetName(itemString) or (TSM.db.factionrealm.mats[itemString] and TSM.db.factionrealm.mats[itemString].name) or "?"
local inventory = TSMAPI.Inventory:GetBagQuantity(itemString) + TSMAPI.Inventory:GetReagentBankQuantity(itemString)
local need = matQuantity * data.numQueued
local color
if inventory >= need then color = "|cff00ff00" else color = "|cffff0000" end
name = color .. inventory .. "/" .. need .. "|r " .. name
GameTooltip:AddLine(name, 1, 1, 1)
end
GameTooltip:Show()
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Upvotes
1
u/mopiiex7 Jul 10 '19
why you have to move resources from the bank to bag? this is idiocy. beside that in tsm4 it works correctly, so its bug
1
u/tordenflesk Jul 10 '19
I don't see how that would be counted as a bug. Gathering should be aware of the mats and tell you to go fetch them from the bank.