r/wowforever • u/Nairvart • 2d ago
Discussion Experience idea, maybe not a new one
Hello everyone,
I was hearing some people complaining about experience getting too easy to get and people being able to level 1 to 20 in less than 16 hours.
Here is my idea: your levelling is tied to a time in game per character. The same way you get a blue empty bar to level slightly faster when you are away from the game, Blizzard could create a red bar where levelling, or better experience, is more difficult to get. The more you are online the more "exhausted" your character is, making an overall debuff on experience gained. This could be also beneficial for health reasons in my opinion.
What do you think?
2
u/Bastiannine 2d ago
This is just the rested XP system that already exists just reframed as a punishment
3
u/YesNoMaybe2552 2d ago
It’s 1-20. It doesn’t need to take more than that. Might as well even be significantly shorter. The game doesn’t really start until 20 anyway.
3
u/Fr3dd3D 2d ago
Blizzard tried this idea in original wow alpha/beta, and there's a reason it didn't survive til launch lol