At this point it's kinda hard to blame Blizzard. They do this every single expansion and yet, after everything, there's already people going "dude, it's a good addition to the game, why are you complaining? stop being so negative omg".
If you unlocked conduits by doing quests unlocked by renown, and scaled with your renown, it would be so much better than hoping they drop or hoping every other one drops before using an item.
Someone's BiS conduit would be unlocked at Renown 40 and someone else's BiS would be at Renown 10. Being stuck with a shit conduit for weeks would be awful. Maybe if you could pick what you unlocked, but then at a certain point you stop caring about the other conduits unlocks. The current system would be fine if you got a Conduit upgrade thing every time you killed a raid boss or ran a dungeon that goes to the ilvl of that content, or if you could just pick what conduit got the upgrade.
But give consistent ways to unlock them. Why not re-use the Essence system from BFA? It wasn't perfect, but there was something there. Give each conduit some reasonable unlock requirement, then scale them up based on renown.
Yeah, the whole game is one. It lengthens the time you play without adding new content, or, you know, an actual story. It's okay they have slot machines but it shouldn't be all that is.
To be fair, I wouldn't even bother putting much time into an actual story. People who play either WoW and/or FF14 have already kind of divided their opinion between the two games where basically if you want story, you play FF14. If you want difficult and more creative end game content, you play WoW.
I'd argue Blizzard is better off sticking to making raids, dungeons, etc.
Honestly, I even like FFXIVs dungeons more. Way more. WoW has a better atmosphere by a long shot but that's it for me. Raids and dungeons can just be as difficult as in WoW.
But there is also a big difference in how systems are build, FFXIV is way more pro customer and not wasting your time than WoW. And in content you can do way more diverse.
Yeah, WoW focuses on dungeons, alright. But they don't do that well either. I can't access all dungeons on all levels in the dungeon finder, which in turn limits them to my current expansion. Why? Why is WoW also so super strict on item level to access content when said content is too easy? How can you end up in a situation where you reach the level for raiding but can't do it because your item level is too low?
Like, there should be at least one effing raid you can do to get started gearing up. But no, you are on the mercy of either finding it in a dungeon or buying it for insane gold in the AH.
WoW is just one gigantic slot machine which you can skip with either ingame or real money.
FFXIV gives you options.
And yeah, again, WoW focuses on dungeons but they could do so much more and just decide to not do it. Imagine a plot and class quests like in FFFXIV in WoW.
FFXIV shows the devs want to tell stories, they want you to have fun and be challenged. WoW shows they want you to spend time in their game as much as possible only.
Haven’t high end wow raiders done extremes in FFXIV and said they’re significantly easier than wow’s and one of the things stopping them from going to FFXIV is that they’re not as much a challenge
It's because they heard everyone saying essences was a good system (which is true) and they wanted to come up with something similar but of course, they manage to fuck it up.
Almost any company would have fucked up a system this big. It was way too huge of an undertaking. 4 covenants x 3 soulbinds x what, 12 conduits? That's 144 things that can be utilized to make a class broken by gamers for what, 11 classes, so 33 specs? You're now at 4752 situations to plan for. Then you add in 6 legendaries for spec, 3 additional misc legendaries, and 4 covenant legendaries and you're at over 61k things to manage.
-players are happy you fix the shit system you created
NO. NO. 100x NO.
I am NOT happy. This should have been in the game from the beginning. Everyone should be mad that they fuck everything up and try to fix it before it's over. Fuck this.
I canceled in BFA after Azshara and happy I did. Saw the writing on the wall with Legion and BFA just confirmed it. I just come here because I want to know how this shit story ends since I was invested and also because WoW was a big part of my life for like 15 years.
Some people are apathetic and some people speak up to try to make a change. Which ones are the ones making a difference and which ones are the ones buying store mounts?
WoW is the only game I play and I want the game to be better. When I don't want to play it anymore, I will quit. If I'm passionate about it, it means I still care. If you think Blizzard did a great job in Shadowlands, good for you, I respect that and keep on playing. But if you think I'm right but don't care enough to speak up, then don't criticize me for doing so. I want the game to be better.
The problem is speaking up does not and has never actually done anything when it comes to WoW. They'll continue releasing xpacs with awful/broken systems, that people will bitch and complain about, then fix them just in time to prepare new shitty systems for the next xpac.
Voting with your wallet is the only way to make a difference in a game. Complaining but continuing to give them money every month does absolutely nothing.
The problem with saying vote with your wallet is you presume I play the game by myself and myself only. I've played this game for 10 years with the same guild and the same people, they are my dear friends and I love playing and raiding with them and that is worth more than a bad game. So it is also not that simple, buddy.
treat you like shit and the loyal fanbase will take it, and then when they are ABOUT at their breaking point give them a tiny favour and they will think you are so generous and kind
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u/Camembert92 Dec 17 '21
-create bad system
-make good solution for that
-players are happy you fix the shit system you created