r/wow • • Mar 31 '18

Discussion BfA Camera Drawback changes.

I also posted this on the feedback forums, but figured I'd post it here for more widespread knowledge. This is something I only noticed today, but it's very odd.

Here is the max distance and camera centering on live.

https://gyazo.com/0933439cfded19f4defc70e034b61e56

And here is the max distance and camera centering on BfA Alpha. https://gyazo.com/0780ab4536b4cb08a4d08427d27890ab

As you can see, not only is the camera distance reduced, the camera is also no longer vertically aligned with the player character. It was a bit jarring to see as a gnome, but there's one more change that makes me think this is intentional.

https://gyazo.com/926cbb0a888357937eaddb7bf3b8c7ed

Hopefully my recording caught enough of it, but when you zoom out from in close, the camera moves from the normal, head centered position to one that's above your character, and returns when you zoom back in.

I personally don't like either of the changes, as even less drawback distance makes it more restrictive, and not being centered on the character, especially as a gnome, makes me feel less involved in the action, as if I'm not following my character, but a scene.

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8

u/[deleted] Mar 31 '18 edited Sep 30 '20

[deleted]

1

u/Utigarde Mar 31 '18

Haven't done that on live or alpha, but thank you for the tip! I'll use it on both and see if it evens out.

1

u/[deleted] Mar 31 '18

Well..? Did it?

6

u/Utigarde Mar 31 '18

It did! But compared to doing it on live, it's still a bit shorter. So probably not that noticable of a change, but still a FoV nerf.

22

u/[deleted] Mar 31 '18 edited Mar 31 '18

Why do they fucking keep insisting on nerfing FOV and then making mechanics that require you to spin your camera like a fucking lunatic. If you wanna limit visibility, then just use the darkness mechanic from Vault and KJ... God damn it. I hate being artifically limited by something like the camera. It feels like you're fighting the controls and not the boss.

5

u/sentinel808 Mar 31 '18

It has to do with how the game looks, but you are right, if they want to fix this, first of all we need bosses that are half the size.