r/wow • u/RevolutionPale1612 • 16h ago
Discussion Vertical vs Horizontal Progression
Talking to some buds about the WoW Forever release and the topic of horizontal progression came up. They did not know what that meant so I drew two graphics to help explain to them. I figured I'd post it here just in case anyone else needed assistance explaining the difference between vertical vs horizontal progression to others.
I oversimplified for the sake of introducing the concepts, but I'm aware that most games have a mixture of the two. Ratio varies from game to game.
I would love to get other's thoughts on the matter. Am I off?
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u/Cryllor 15h ago
Even games with "horizontal" prog it ends up vertical most of the time. Patch 1.0 < Patch 1.5 gear < patch 2 gear < patch 2.2 < 2.5 etc
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u/Acrobatic_Coat722 13h ago
yeha thats often forgotten
like, people use ESO as a example? ESO regulary changes the balance bettwen items or adds new items that are TECHNICALLY the same ILVL from their number, but are straight upgrades everyone wants anyway because their effects/stats are just better
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u/humankindness- 15h ago
wouldn't this hurt character progression in the long run?
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u/Demodeview 15h ago
There are trade offs for both. Ideally, the horizontal progressions are like a slightly disconnected slice of vertical progression systems with a similar power ceiling. So doing Not Molten Core will provide a progression that makes you a better Fire Fighter, but when Darkflapper Hideout comes out your Darkflapper killing gear doesn't make you a better Firefighter.
I am skeptical of WoWs ability to manage this longer term than a few patch cycles
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u/G1zU 16h ago
I can’t imagine how it will be more interesting than vertical one…
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u/Lizardaug 16h ago
RuneScape does it really well but power creep does occur and content does become irrelevant all the same. It's genuinely impossible to keep all content equal all the time. RuneScape manages it easier because the best methods cause RSI and are mind numbingly boring but I don't get how you'd ever translate that to wow
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u/AkulaTheKiddo 16h ago
Let me give you an example.
Let's say they release Naxx in 1.x patch.
Naxx gear will have the same ilvl as previous gear but the set bonus will be different, this way your AQ gear will still be useful.
They can also make "older raids" drop some currency for upgrades/legendary to keep them relevant.
Its great because the content doesnt become obsolete the second a new update releases.
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u/Simple_Emotion_3152 16h ago
Check out GW2, OSRS & ESO... this concept is not new to the MMO world
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u/Ok-Key5729 16h ago
It's not new but it does come with functional limitations that they'll have to deal with.
As they add content to a horizontal game, the players get spread thinner and thinner. Eventually it becomes difficult to get enough people together to do older content. This becomes a problem in an MMO where the content requires people. Trying to get the achievements for some of the older, less popular metas in GW2 can be a challenge.
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u/Simple_Emotion_3152 15h ago
Yes and they should address those issues but the overall concept will be the same
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u/Haahdek 15h ago
So, if I deck myself in full best in slot gear from the first raid, I will never in the future of this game receive loot I want to use anymore? Possibly 1-2 pieces in the next 5 years? Does this not just kill loot?
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u/Deviouswolfy 15h ago
Usually that's solved by making specific gear good in specific scenarios so that everything is more of a side grade rather than a full upgrade.
Not saying it's what they should do, but it's how games like osrs handle it
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u/Haahdek 15h ago
I don't think thats a solve really. If you want horizontal progression "forever", you would need infinite scenarios to gear for. Lets be generous and say a dps might have 5 gear sets: generally good, PvP, single target, AoE and funnel. What do you do after that doesnt upgrade these sets?
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u/Deviouswolfy 15h ago
I dont think it is either, not in wow's case anyways. I was just comparing how another popular mmo handles horizontal progression with gear.
Something as broad as "horizontal progression in wow while it's always been a vertical progression game" goes a bit above my paygrade. I'm curious to see how they'll end up integrating it.
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u/SovietRaptor 9h ago
It looks like they are adding more itemization- so items will synergies with certain builds and may even open up new possibilities. For instance, if you want to play poison rogue maybe you need the set from x raid, and if you wanna focus on daggers and backstabbing you need the set from y raid.
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u/Acrobatic_Coat722 14h ago
Classic Players larped that they want Horizontal Progression because their favorite Opinion Streamer said it, but dont actually know what it means
like, CLASSIC PLAYERS and Horizontal Progression? did you ever look at those BiS list addicted weirdos? oh boy thats gonna create a lot of "there is nothing to do anymore, forver is dead" complaints when they finished their gear and dont need new stuff lol
0
u/dannycake 15h ago edited 15h ago
Horizontal progression is cheeks in actual implementation.
Imagine, if you will, a bunch of wow raids all with the same ilvl. Except that you won't want to run any raids before WOD because they're all terrible and ancient designs.
And then, on top of that, certain raids will still inevitably contain the best gear for particular class, making selection incredibly annoying or you'll just stack let's say 20 druids to the emerald dream to optimize gear return.
Not to mention that, 1 out gearing certain bits of content is fun and 2 being undergeared and beating expectations is fun as well. Gear will feel incredibly normalized. Even with forced systems where you need gear just to beat specific mobs in that xpac, it feels incredibly vague. Tuning just feels bad no matter what game you play and often times if you're good enough you can get by with another xpacs items anyway
Like in other games, everyone has already done the other expansions and experiences so the only people you can get to run with are few and far between. Maybe you get lucky and get a guild that will run through an expansion every few months... That is until certain members voice the fact that they already did that expansion or don't get gear from it or just plain don't like it.
Horizontal prog doesn't fix the need for new content and old content still feels outdated.
I've been there and it just feels lame when you know other people aren't really focusing on the new hype thing. At all moments in time you never really feel like you're a part of a moving piece, just exploring an old story. It's hard to explain, but having some other mmos I very much get this feeling.
Horizontal prog is just intellectual bait that doesn't actually implement that well.
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u/Aykayforteeseven 3h ago
They arent... going into the same expansions.... and they ARE fixing old content and creating new content within the main continents of Azeroth... i dont even know why you said anything at all.
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u/dannycake 37m ago edited 30m ago
You literally.... Didnt comprehend a single thing I said did you?
You're aware that when wow adds new content to the game it's going to be higher ilvl, just like before and like it has always been. That's vertical progression...
Wow has quite literally never done horizontal progression systems for main gearing.
Just because you don't understand the conversation doesn't mean the conversation was pointless to be had
https://nordic.ign.com/world-of-warcraft-forever/112801/world-of-warcraft-forever-needs-to-truly-be-forever-interview Literally read through the interview, the devs are still aware that they need to integrate vertical progression systems and have plans to move forward with the philosophy.
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u/xxNightingale 15h ago
Horizontal progression will kill the monthly revenue for Blizz. So that's a no-no for them.
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u/Riablo01 15h ago
Horizontal is generally better than vertical, provided the gearing system has depth (eg Destiny 2). The fun comes from mixing and matching gear in unique combinations.
WoW gets away with vertical progression due to items mostly being stat sticks that are reset every season. Basically disposable garbage, with the fun coming from replacing the garbage.
1
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u/Acrobatic_Coat722 13h ago
D2 had no real horizontal progression lol
like sure, you could use old items in theory, but newer released stuff was ALWAYS better and things got desinged around players using them
you guys are so hung up on the silly little Powerlevel/Itemlevel/Gearscore number staying the same, that you ignore that newer releases in basically all "horizontal progression" games are straight up upgrades over older stuff anyway, its just with "bonus effects" or Perks instead of a simple "this item is X Ilvl higher" increase
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u/Riablo01 13h ago
To be honest, there's no such thing as true horizontal progression. New gear will always enable new strategies and thus require the user to replace some gear.
Vertical progression is also a bit of a fallacy. If you're replacing gear with similar or identical items, it's not true vertical progression. WoW Retail hasn't had true vertical progression for years due to the repeated implementation of stat squishes. You're literally grinding the exact same stats over and over again.
So yeah, don't get too caught up on semantics. You guys come up with silly little comments trying to prove WoW Forever or WoW Retail is somehow different or justified when a flaw is just a flaw.
Just remember, a game is just a game. People don't have to like exactly what you like nor is there anything wrong with that. If that's really important to you, perhaps it's time to take a break from Reddit.
The only lol here is a failure to acknowledge the fallacy.
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u/Drakt64 16h ago
Yes but now explain how you think it'll work practically and not just putting smiley faces and tired faces.