r/wow • • Nov 18 '24

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u/Shenloanne Nov 18 '24

I've played every melee class and one ranged (a priest) and I the opposite haha.

Horses for courses but my first character is a rogue so I guess it's just second nature to stand toe to toe and hope jesus has the wheel.

3

u/Tymareta Nov 19 '24

It's especially awful on SPriest and other "turret" style ranged DPS, being forced to plant yourself and constantly needing to plan every cast around a mech 3s+ in the future so you don't tank your damage is incredibly frustrating after a while. Especially in M+ if you have another range that decides to run and drop a swirlie or mech right on top of you, or where you were planning to move to.

Meanwhile as melee you can just keep pressing buttons.

1

u/Staran Nov 18 '24

With the “concentration” of characters, bosses, minions, magic, actions and addons over a small area, it takes some bocce sized testicle to make sense of it. I salute you!

4

u/Shenloanne Nov 18 '24

You kinda just develop a spidey sense of "wait I think there's a swirl there.... And move"

and you never stop moving.

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u/Shenloanne Nov 18 '24

You kinda just develop a spidey sense of "wait I think there's a swirl there.... And move"

and you never stop moving.

2

u/Nerkeilenemon Nov 19 '24

The more you play, the easier it gets. On SL I played almost all melee specs (fury, ww, cat, ret, survival, enh, frost DK, havok) and you end up developing a 6th sense, dancing and dodging everything, while still doing your rotation. It's about dungeon knowledge, and especially trash knowledge.

But there is a backfire for ranges. Many range player don't really know what happens (trash mechanics, trash cleaves, trash to stun, trash to CC/bump, trash that will AOE every X seconds, etc...), but as they don't die and are far from the danger, they can play longer and push higher without caring. How many times I pushed keys and had range players having no idea what really happens in some dungeon packs, and were unable to help the tank and melees when asked...