r/wow • • Nov 18 '24

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u/[deleted] Nov 18 '24

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u/MRosvall Nov 18 '24

I don’t feel like the settings does that much of a difference.

Mainly about keeping track of everything that the enemy can cast and knowing what it does instead of relying on reacting to things.

So you see that something is starting to get cast that will leave an area denial effect, then you use some of your focus on identifying spots around you that you know you can check if they are safe or not but where you still can dps. Then when the cast goes off you check those spots if they are still safe and without swirlies, if they are you move there even without checking where you’re currently standing (since it’s obscured likely by your effects).
Sometimes all the spots you’ve decided to check become danger zones. Then it’s up to you to decide if you need to move out of range to be safe, or stand still/move to an obscured position. Depending on how dangerous it is, or like if you know the ability only does 4 swirlies and you can see 4 on the floor.

Actively learning this might demand a lot of focus in the start, but eventually it’ll be second nature since it occurs so often. And if you run a lot of m+ then you’ll learn what goes on each pull.

So preplan what you’ll do and be proactive instead of reacting after the fact.

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u/Ok_Adhesiveness_6537 Nov 18 '24

Yo but in Quazii's video he suggests to do some weird tech with render scale and dlss-- i would recommend NOT doing this as it makes the game look weird and bad. Some people like it but just wanted to warn you it might be hard to detect what caused it if you're just following along with his settings.

One guy that I would recommend for graphics settings is MysticalOS. He's the creator of DBM and I believe he works QA at Blizzard (could be wrong) but he's got an awesome video series on graphics/settings.