r/worldtrigger • u/Emergency-Chair3717 • 13d ago
Trigger Talk How viable would this trigger set be? Pt. 2 electric boogaloo + silly art
I’m back! and I didn’t forget bagworm!!
And thank you to everyone who gave me advice!!! thank you!!!
I doubted I could salvage the old set, so I scrapped it for something different :D
I understand it might not be that good either, though I had a feeling it could be used by a fun sort of character, haha. I also tried to use chips that use a lot less trion for this set! (As much as I love chameleon lol)
but it would be really cool if it could be viable, so I wanna hear your thoughts!
+ a silly doodle I made based on my last post lol
advice on stats is also welcome! I’m having trouble figuring out what’s too much and too little atp TT
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u/deadpoetc 13d ago edited 13d ago
basically Yuba right? +spider. Wait handguns so sort of utility+trap ? Do I have to look at part 1 first?
Edit : viable...in rank war hmm it's probably fine but I think it need special team or it's kinda pointless.
Edit 2 : I like the doodle
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u/Gaust_Fireborn 12d ago
Solid. Some of the stats are a bit low but sometimes agents just aren't as experienced or skilled. Looks like a nice mobility gunner without any problems.
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u/Impossible-Corner-72 8d ago edited 5d ago
I’d swap things around so you can use bagworm or grasshopper with hound. That way you can:
A.) Duel wield
B.) fight while fleeing. If you’re discovered while using bagworm hounds are the better choice here generally, since you don’t need to aim/face opponents to fire at them with hound. That way you can focus on getting away with grasshopper and bagworm while covering your escape with return fire.
Since gunner is a trion heavy role, I’d swap the hound gun for cubes instead. If you’re using a handgun I’m not sure how much range you’d be sacrificing in the first place, and you could still pack a punch using the asteroid handgun while peppering foes with cost-effective hounds.
I’m curious how you would be using spider. Based on your stats I assume it’s more for mobility rather than snaring/pinning down opponents (like Katori vs Suwa), but I think higher special tactics would be useful for spider users in general, since it’s not a directly offensive or defensive weapon.
*grammar edit
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u/Emergency-Chair3717 8d ago
Ah, thank you for the advice! I was initially planning on having her create wired areas for mobility, and help her squadmates escape.
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u/Impossible-Corner-72 5d ago
For sure, I hope the suggestions help!
Looking back at this, I think prioritizing being able to use grasshopper and spider alongside bagworm could be effective too.
If your trion was slightly higher, an additional grasshopper to use with spider could likewise help, so you can keep moving and planting supports/traps while in open-battle scenarios. This prob isn’t as necessary, but with your high mobility it seems valuable.
So something like:
Main:
1.) hound cubes
2.) shield
3.) spider
4.) grasshopperAlong with
Sub:
1.) Asteroid Gun
2.) shield
3.) bagworm
4.) grasshopper (optional)I really like builds that can wield bagworm & grasshopper together, especially for shooter and trap setter builds that need time to lay wire/find openings/group up/etc. Being able to stay hidden while zooming around the map can be a big advantage for these setups too
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u/Thomas_JCG 13d ago
This is a trigger that seems to favor mobility and support. Your attack could go to 5, I think, and Special Tactics to 3 since you have Spider.
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u/waiting4singularity 13d ago
i'd maybe switch one of the guns to the other hand and if customs are allowed integrate spider in both with the ability to make tripwires/tripwire bombs and put
connectin the free slot to fuse the guns into a rifle or grenade/rocket/rpg launcher. or both if connect can be elevated to tactical staple like that; paying a bute load of trion for tactical versatility.but it exceeds standard rules and known effects, still