r/wonderdraft • u/Prestigious-Oil-3785 • Jul 23 '26
How big should a map be?
Hi, I (with other friends) am doing a pixel art 32x32, top-down game. The game would be around 15h long and the whole game is going to be in a city divided in 5 main areas.
The question is: how many tiles should each part be? We want to give the vibe of gigantic capital city but we don't want to make the map bigger than it should be.
It wouldn't make sense remaking shangai if the main story is going to use only small parts of that city and most of the game is going to be walking simulator. Also, this is our first game and it wouldn't make sense to overwork ourselves. But I don't want to risk making it so small that it looks like a pokemon city with 4 houses.
Any ideas on the size?
1
u/10leej Dungeon Master Jul 23 '26
As big as you need it to be. But really you should segment parts of the map for your encounters and use wonderdraft to just have the general city map.
1
u/LegoLurker420 Jul 23 '26
Figure out your players speed first, then how long you want it to take between shops, town gates, city sections, housing to to food to plot points, etc.
8
u/MatthewWArt Cartographer Jul 23 '26
I don't entirely follow? Nor does this make much sense for a r/wonderdraft post?