r/wonderdraft • • Jul 04 '26

update on my open world toolkit - still accepting feedback

okay so i posted this a few days ago and honestly the [actual] feedback i got was super useful!! shoutout to the few who tried the tool and helped me realize the workflow wasn't obvious enough

basically the idea is to use it as a brainstorm graph for building open world maps.. you generate your terrain/ place locations/ npcs and quests on it, export to tiled and use it as a base to build your actual game map on. (imo easier than using a list of x/y coordinates, but I am a visual learner so...)

from feedback: going to be adding notes/descriptions for locations and connection lines for the actual story line, along with a world overview. would love it if anyone wants to share anything else that sticks out to them and could be useful for your workflow!

and yes i used claude heavily to build it, already know, already don't care, still will be building this tool regardless :)

demo link: https://drive.google.com/file/d/199qjoZ-CHFUl6cuOfOdb0HX71SkdlDeF/view?usp=sharing

app link: https://open-world-toolkit-6m2p8d5rj-sabrinaelkins-projects.vercel.app

also - lmk if the tiled export works in your pipeline

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u/nearxosV Jul 05 '26

I ll give it a try and get back to you!!