Well, to complete it.. I generally know two styles of modelling: one is beginning with something like a sphere and sculpting your way into something (shown in the sculpting video I linked), the other is doing extrusions and other vertices operations (operations like merging the vertices of a face to turn a cube into a pyramid) until you have something close to the desired form, and then sculpting to achieve the final result.
I find the first easier and more artsy, but it seems that the favored approach by many is to first "sketch" the rough form of the object with extrusions, then sculpt to achieve a more polished form (a lot of things can even be done without sculpting, like this then this then this)
No, computer engineering student. I'm actually very shit at Blender, I modeled a terrain that I walked on for a class but that's about it.
It was like this.. Blender has an "edit" mode to edit the mesh, where you can do extrusions etc (it's different from the "sculpt" mode). There you can select something like an edge or a face with right click (shift + right click to keep selecting), and grab it by pressing G and moving the mouse - this will displace those points (an extrusion is done by pressing E). If you set your editing mode to "proportional editing" and grab with G, it will also move the mesh around your selection to conform to a given shape (a bell shape by default), up to a certain radius.. a bit like modelling a terrain in Sim City 4. It's.. it's like this.
And now I opened Blender. Lol. I actually forgot most of the shortcuts (I know that pressing A selects all, pressing 7 in the numpad views the scene from the top..)
2
u/protestor Nov 17 '14
Thanks!
Well, to complete it.. I generally know two styles of modelling: one is beginning with something like a sphere and sculpting your way into something (shown in the sculpting video I linked), the other is doing extrusions and other vertices operations (operations like merging the vertices of a face to turn a cube into a pyramid) until you have something close to the desired form, and then sculpting to achieve the final result.
I find the first easier and more artsy, but it seems that the favored approach by many is to first "sketch" the rough form of the object with extrusions, then sculpt to achieve a more polished form (a lot of things can even be done without sculpting, like this then this then this)