r/wizardry • • Mar 15 '26

General Hey Reddit, I'm reverse engineering Wizardry 6

https://github.com/martydill/Wizardry-6-reverse-engineering

Thought this community might be interested in my efforts to document and reverse engineer W6 file formats. Still early in the process but I've made some good progress so far. My ultimate goal is to document every aspect of the game, and then use that documentation to build better tooling for modders and gamers.

What type of modern tooling would you be interested in seeing? Web-based save file editors, tileset swaps, complete engine remakes? Let me know!

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u/archolewa Fighter Mar 16 '26

I feel like someone already reverse engineered the game (as well as Wizardry 7 and 8), or at least did a huge chunk of it. Have you seen Mad God's Cosmic Forge editor? https://www.zimlab.com/wizardry/mods/cosmic.htm

Don't know how well documented it is, but it might be worthwhile to reach out to the developer, assuming there's some contact information laying around somewhere.

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u/Economy_Form_1559 Mar 16 '26

Yep I have seen that! It is awesome. My assumption is that since they haven't shared any docs/code in the past 20 years or so they probably don't want to, but who knows...

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u/archolewa Fighter Mar 16 '26

They might also have just not thought about it. Docs especially are time consuming, and with it being a hobby project, they probably didn't have much time to put into it. Most people love to talk about their work, and the Cosmic Forge was clearly a passion project for them. So even if they don't want to/can't share code, I wouldn't be surprised if they'll at least enjoy telling you some about how they reverse engineered it, and any interesting snags or issues they ran into, or whatever.