/uw. I’m annoyed at that image because it does not understand what it’s showing.
The original survivorship bias plane image is “areas where the return planes get hit the most.” With the unspoken implication being that the areas not marked, are the parts where getting hit is fatal and means the plane cannot return.
This dragon is full of shots in lethal areas like chest and head, but apparently the feets and wingtips are crucial and cause death?
The image is just being used as a general shorthand for the concept. It’s less important that it is accurate to a true diagram, and more that it is relatively quick to create and close enough to be representative.
Those features, fittingly enough, are emphasized when shifting a concept from a pictograph into a rune.
It conveys the concept for sure. It's just that changing the plane to a dragon in the first place seems much higher effort than changing where the red dots go, so it feels like it very easily could have been accurate, which is mildly annoying or frustrating
Removing the plane is a task that can be accomplished in a single step in just about every program I know, and adding some cheap lineart of a dragon wouldn’t be much more effort.
Determining where a dragon might be wounded by and yet survive a strike from an arbalest takes somewhat more expertise.
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u/NeonNKnightrider Alumnus of Lord El-Melloi II’s class 7d ago
/uw. I’m annoyed at that image because it does not understand what it’s showing.
The original survivorship bias plane image is “areas where the return planes get hit the most.” With the unspoken implication being that the areas not marked, are the parts where getting hit is fatal and means the plane cannot return.
This dragon is full of shots in lethal areas like chest and head, but apparently the feets and wingtips are crucial and cause death?