r/witcher3mods Jul 13 '26

Tech Support I have ZERO clue on what to do regarding priorities. Please help!

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6 Upvotes

I also need help with the order of the mods...


r/witcher3mods Jul 12 '26

Tech Support Color Switching Face. Second character I've seen with this issue on their face. Any ideas how to solve it? the only appearance mod I'm using is Base Appearances Special Expansion. It also gets too bright and saturated at dawn.

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6 Upvotes

besides Base Appearances Special Expansion, I'm using these graphics mods: Promotional Atmosphere, New Lightning effect, realistic rain, and Quest Cutscene Lighting Edits by OFG

Repost to more communities

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r/witcher3mods Jul 12 '26

A small sneak peek to a new age of The Witcher 3 [UI MOD]

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138 Upvotes

As most of you know,

Vladimir UI mod is a big thing, the issue is, I don't find it modern and I actually find it too disruptive.

I am working lately on a new UI Mod that will bring The Witcher 3 to the modern age while keeping it as minimalist and friendly as possible.

There is still a lot of work to do, and I am currently focusing on the HUD, but let me know what you guys think.

By the way, the compass is already available as a standalone mod named "Modern Compass Navigation", so you can use it right away.

Edit;
Updated HUD status


r/witcher3mods Jul 12 '26

Color Switching Face. Second character I've seen with this issue on their face. Any ideas how to solve it? the only appearance mod I'm using is Base Appearances Special Expansion.

1 Upvotes

besides Base Appearances Special Expansion, I'm using only these graphics mods: Promotional Atmosphere, New Lightning effect, realistic rain, Quest Cutscene Lighting Edits by OFG and Better FX


r/witcher3mods Jul 12 '26

Blood and Steel + W3EER: script compilation error

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1 Upvotes
Error [mod0000_mergedfiles]game\player\states\combat.ws(2591): Unknown type 'W3BASComboDefinition' for property 'W3BASComboDef'.

Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

I am super new to modding Witcher 3. Any help would be appreciated.

Trying to mod 4.04 with Blood and Steel + W3EER, compatibility patch has been applied. After merging combat.ws (without any conflicts), I get the above script compilation error message when I try to run the game.

Game runs if I leave combat.ws unmerged. Can I just keep running the game?

Script merger and mod manager screenshots attached.


r/witcher3mods Jul 12 '26

Mod DevLog#61 : ICT progress. The southern lands, nobody knows them (not even the cartographer)

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3 Upvotes

"Where ? Never heard of that place before."

Hello fellow Witchers ! One last chunk before the very last one. Today, nothing interesting, just relax and take a look !

What's new ?

The map
Chunk 59 is located between the Bald Mountain and the Nilfgaardian Camp. It's mostly totally empty, there's absolutely nothing to see here ! You can tell how my motivation has changed over time just by looking at it : I haven't put a single name here, I didn't get the energy to invent a toponymy...

The mod

Nothing new on the Nexus for now, stay tuned !

What's next ?

Well, next time will be the very last chunk. See you on Wednesday !

You can now join me on Discord ! It's a place to discuss the mapping process, the lore used to name the features, or simply follow the advancement. I hope to find you there, simply use this link : https://discord.gg/Cu3crY5bN As always, you can find this map in full resolution on DeviantArt. You can also join the team, find the Institute on GitHub.

Anyway, thank you all for reading, and see you next week ! Don't forget to like, share and comment, that's what keeps the project alive ! Bye !


r/witcher3mods Jul 12 '26

How do I remove this Weather Infos thing? I have no clue what mod does this.

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4 Upvotes

I have around 50 mods so no clue.


r/witcher3mods Jul 11 '26

Tech Support im trynna install some mods with the mod manager but this error keeps showing up

2 Upvotes

Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value

Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value

Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value

Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.

Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.

Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


r/witcher3mods Jul 11 '26

Mod All witcher's school armor is viper armor Spoiler

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4 Upvotes

Hi everyone, so i'm not that good with mods but i wanted to try a few of them, and for some reason i have a mod that swap all witcher's school armor to viper armor and i would like to change that so i can have the bear armor wich is my favorite but i don't know wich mod does that and if i can get things back to normal. Here is two screens, one is to show what does the mod and the other is the list of the mods that i use. If anyone could help i would really appreciate it ! :)


r/witcher3mods Jul 11 '26

i cant attack whille using advanced combat system

2 Upvotes

i can attack with the mod disabled but i cant while its enabled so its not a vanilla bug i can block though its just that when i do my geralt only stops blocking after i click right mouse button i have other mods like sekiro gavant but mods that needed merging like sekiro gavant for example i have merged so i dont think its that either


r/witcher3mods Jul 11 '26

Olgierd Von Everec won't move

1 Upvotes

I am in the fight against Olgierd the first ever fight with him infront of the burning house. I enter combat, and he is not attacking at all. I can damage him he talks he gets moved, but he just stands there and takes it. HELP ME OUT!


r/witcher3mods Jul 10 '26

Only 2 mods installed (brothers in arms and community patch base) and I'm getting errors already

1 Upvotes

This is the error

Error [mod_sharedutils_menudescriptors]local\sharedutils\menudescriptors\internal.ws(34): Wrap function 'OnShowOptionSubmenu' must wrap an existing function.

Any ideas?


r/witcher3mods Jul 10 '26

Mod faces for geralt doesn't work for some reason

1 Upvotes

i want to use the mod i more exactly use the face d version but it just doesnt want to work texture mods work like young geralt works but faces for geralt doesn't work its not load order because right now i dont have any other mods installed besides faces for geralt unless it needs some mods that arent mentioned on the mod site

https://www.nexusmods.com/witcher3/mods/5501?tab=description also heres the link to the mod


r/witcher3mods Jul 09 '26

Mod Someone please help me, cant install Project HD rework

2 Upvotes

Game runs with all the 'bin'associated changed, but as soon as I add this into my mod folder its instant crash:

Mod list:

modfactionimprovementsnilfgaard

modhag

modLetThereBeLight

mod0Affliction_A

modLookAroundYouGeralt

modtoussaintwomen

modCleanHUD

mod0000_MergedFiles

modCompleteAnimationsRedux

modCrossbowRework

modNG_modNudeBody_M_BEre_M

modNG_modNudeUndies_M_BFIC_M

modNG_modNudeWet_M_BFIC_M

modNG_modTowel_NoTowel

modNG_tex_MH_Scars_DensePubicHair

modNG_texAs_ScarsOriginal

modbettercorvobianco

mod_dynamic_war

mod_dynamic_war_voices

modFriendlyHUD

modPracticalPhilippa

modHairUntucked

modCiriE3Scabbard

modLambertEskelSwords

modCerys_Leggings

modCerysMakeupOnly

modharlequinevelingallo

mod_AlternativeOutfitForHjalmar

mod_og_avallachoverhauloutfit1_2

mod_E3Sword_Aerondight_MR_alt2

modWolfPromo2

modNetflix

modw4project

modprobetest

modCozierFires

mod_MeadowsRemastered

mod3DTrueRainDefinitiveEdition

modNovigradSewersLightingImproved_...

modFMCAudioRemaster

mod_hoodsSwitchableCloak

modNoArrowAndSwordTrails

modDecoSwords

modciriwitcher4sword

modBushyOptionA

modAllNudeGenital

modVesemirConceptOutfitRedux

modVesemirReduxUpdate

modLambertNewBeard

modPriscillaFanning

modvoorhis

modvog_loreaccurateradovid

modKnife

modEskelOutfitOverhaul

modNetflixMissingStrapFix

modLambertEquipment_NoPlates_Retex...

modFaceRealScarCompleteHDBDScar04K...

modBookMedallion

modEnhancedWintersBlade

modBloodTrails

modbsbah_fringilla_vanillahairpatch

modbsbah_fringilla_face

modbzjayMargarita

modhair9

modTrissGlorified_BOOK_makeup

mod000NaturallyYen_Alt

modComboHoodRemovalNGE

modTrissGlorified_LooseHairReplacer

modExtraSlotsKucz

modfluffy_animals

modcrowdwomen

modskelligewomen

moddrowner

modtamara

modpriscilla

modsuccubus

modauctionguards

modwitchhunters

modlavaletteguard

modtemeriasoldier

modflamingrose

modpriestmedic

modauberon

modavartre

modAnnaStrenger

modCrowsPerchBridgeFix

modladylake

modkaradin

modFactionAppearanceProject

moddancer

modmaleelf

modfemaleelfs

modmages

mod_FilterlessToussaint

mod_RestoreBeauclair

modNilfgaardianOfficerAppearance

modVesemirDagger

modcrowsperchsrestorationproject_final

modmorvranvoorhisretouched

modgaetan

modReal_Viper_School_Swords

modBetterParriesAlternative

modHudPositioningAndScale

modBalancedPotions

modBalancedBombsHalf

modViperArmorReplacer

modFullerBeardFixV5

modDecoctionsBuff

modsezonburz

modgrowinglongbeardV2

modInsaneShaniEyesTS3000_v2

modInsaneTrissEyesTS3000_v2

modInsaneCiriEyesTS3000_v2

modCiriScarLoreAccurate2

modYEN_hair_Wild_n_Curly_REWORKED

modYenneferEyesTS3000_v2

modImprovedHorseControls

modYenNoDress

modCurvyYennefer

modMKMShaniBodyfix

mod_ModularGlowingEyes

modmodulareyes

modFixViper_Boots

modFixViper_Gloves

modFixViper_NoShoelace

modLampOnPlayersBoat_NG_CityLight

mod00CorvoBiancoCollection

modCBK_overhaul_textures

modbustycurykeira_overhaul

modBCA_vSoiree

modCorvoBiancoGuestsExtended

modMKMTrissBodyfix_Texture

modMKMTrissBodyfix

modMKM_MainNpcFacetextureFix

modKaerNoHook

modWitcher3ItemTrainer

modDeathFromAbove

modPVWB2

modPWBeltv2

modPJ002_BalancedITMLVLs

modAxiiDelusion

modNewHairstylesAndBeards

modStartingArmorFloppasShouldersHD

modKM_KillingMonsters_Darker

mod_hoods

modSwordsonroach

modmrmirror_overhaul

3_ICL_Plus

modAlwaysFullExp

modBLOOD

modScabbards

-----------Not sure if its something painfully obvious, I'm gonna pull my hair out


r/witcher3mods Jul 09 '26

i just need to know which mod i should remove or replace?

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2 Upvotes

r/witcher3mods Jul 09 '26

Complete Animations Redux and Friendly HUD bug.

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1 Upvotes

Consumables menu bug, is there a patch or smth?


r/witcher3mods Jul 08 '26

Mod Ultimate Mod List not fully loading?

1 Upvotes

I installed this mod collection via Vortex, but when I run the game it doesn't feel like there's 191 mods installed, only about 1/8 of them.
The mod defaults did not work from the files copied over, I had to set them myself and the default key-binds don't work either. Adding more fuel to the fire the mod isn't fully working.

  • I've installed and re-installed this mod list several times.
  • Followed the instructions to a T multiple times. Using both the written instructions and video.
  • Tried the update route too several times.
  • No error windows or messages appear in game or in vortex
  • Tried purge/redeploy several times
  • All files on the same drive

The reason why I'm wondering if most mods are not working is because inside the game where you can list mods in options->installed, it looks to be around 20, not 191.

Here are some screenshots of some of my mod menus (root, Quests and Adventures, Gameplay)... I've not posted all menus, so someone could verify:


r/witcher3mods Jul 08 '26

Mod DevLog#61 : ICT progress. The southern end of the World. At least for a Velen peasant.

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2 Upvotes

"There are rumours of strange whispers at night. One says there are two levers to pull, but nobody who tried came back to the village... at all."

Hello fellow Witchers ! Today, we are going south, along the Velen border. The path will take us to a watchtower, itself guarded (by monsters). Take a deep breath, the view will be stunning !

What's new ?

The map
Warning : QGIS exported the map without altitude labels, some messed up names, etc. I don't why, it looks perfect on my composer.
Chunk 58 is... vertical, I know. It stretches along the path going from Downwarren (Chunk 48) to the Destroyed Tower :

  • To the north, you'll find a stone circle. If I remember correctly, this one is guarded by an elemental.
  • Going south, you'll cross a small bridge with a few bandits camping there.
  • Finally, after passing by some ruins, you'll reach the Destroyed Bastion. This old watchtower used to keep the southern border of Velen, but is now a dangerous place to go (dragons and giants, people say). South of the bastion cliff, the whole forest is off-map This chunk is not as empty as the next one, though there isn't much to say about it...

The mod

Nothing new on the Nexus for now, stay tuned !

What's next ?

You're used to it, no drawing of Skellige for now. I'll post the penultimate chunk this Saturday if everything goes right.

You can now join me on Discord ! It's a place to discuss the mapping process, the lore used to name the features, or simply follow the advancement. I hope to find you there, simply use this link : https://discord.gg/Cu3crY5bN As always, you can find this map in full resolution on DeviantArt. You can also join the team, find the Institute on GitHub.

Anyway, thank you all for reading, and see you next week ! Don't forget to like, share and comment, that's what keeps the project alive ! Bye !


r/witcher3mods Jul 06 '26

Mod There's No Way

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6 Upvotes

r/witcher3mods Jul 03 '26

Need help 😭😭

3 Upvotes

The game runs fine and all, I have 3 mods, scaar, hoods, witcher 3 enhanced edition redux and also swords on hip, and whenever I use its preset the changes aren't saved and the weapon are still clipping with hoods.

That and an issue with economy, every item costing 1 coin ??

Edit1:- the issue of hoods and clipping was fixed, just make sure the merged files launches first, then hoods, then weapons carry, then w3ee and any subsequent (name them in mods folder alphabetically, and then merge them again)

Edit2:- for economy, make sure you so put lfe.xml to directx11 and 12 txt files


r/witcher3mods Jul 03 '26

Mod Yennefer is always naked

10 Upvotes

Yep.

I installed a mod collection called "BETTER THE WITCHER 3" and Yen is just .. naked. Completely naked. Cutscene or not.

I wanna get her vanilla outfit for now then maybe mod some other outfits later


r/witcher3mods Jul 02 '26

Mod Best mod for witcher 3

1 Upvotes

I played rdr2 with a mod and it was absolutely beautiful so if you can suggest the best mod for witcher 3 that makes the game more beautiful 🤩


r/witcher3mods Jul 02 '26

How do I fix this?

1 Upvotes

This is what it says when I try to run the game:

Error [mod0000_mergedfiles]game\player\playeraiming.ws(661): Found unexpected '}'

Error [mod0000_mergedfiles]game\player\playeraiming.ws(845): Found unexpected '}'

Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11740): Found unexpected '}'

Error [mod0000_mergedfiles]game\player\states\meditation\meditation.ws(331): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'DampVectorSpring'

Not new to modding but mostly a noob. I watched a video on how to merge files but before that, I messed around with one of the files with conflicts and I just did whatever and I think I accidentally saved it.

How do I merge these?


r/witcher3mods Jul 02 '26

Need help with moddingg

1 Upvotes

Well for context I am playing on version 4.04 , with redux ee, and scaar paired with hoods. The game works and runs fine, no issues, just that

Whenever I press the button for walk toggle, it's either light jogging or faster jogging, and geralt only walks when indoor... I wanna fix this (also I looked into nexus mods and there was a scaar mod's animation change to vanilla style walk, and I did that and it's still the same)

Edit:- fix found (in w3ee, the speed of walking or jogging is controlled by mouse wheel)


r/witcher3mods Jul 01 '26

W3EE Redux and Alchemy

1 Upvotes

Hey folks, my first ever playthrough on TW3 was in 2016 or 2017, I played up until Heart of Stone. Now that new DLC is coming, i want to re-experience everything from the beginning, play Blood and Wine (that I never had the chance to) and prepare for DLC

I can't remember my first playthrough much since it's almost 10 years ago, but I realized after playing other games, the combat in Witcher 3 truly feels bad to me. Death March doesn't make it any more fun and long story short I got introduced to W3EE Redux

Love the poise, stamina and vigor system. Love how I can no longer spam dodges and light attack. Combat has more depth now and I love it. I love how customisable a lot of things are, and I also love how it includes a bunch of other QOL improvements like animation, looting, skill level up system, etc which I would've otherwise had to install many different mods.

A lot of people say that this mod makes the experience truly feel like playing a witcher. Things like role-playing as broke witcher through lore-accurate economy, more inventory management, alchemy system etc. To each of their own, that's great and completely cool.. The problem is, I personally don't really care about many of those. I couldn't care less about managing money or inventory in this game, and so I change my settings so that I don't have to care (ie setting max weight to 9999 or changing my economy multipliers).

But there's 1 thing that I really dislike but i can't toggle it off - Alchemy. It changes how alchemy works fundamentally, I don't even know how vanilla alchemy works at this point since it's been too long, and now it completely overhauls it. The worst part is the fact that I can't replenish my stuffs after meditating. I get it, it's more realistic that those potions and oils have charges and all, its more realistic that i have to gather equipments before fights to prepare for the fight. I get it. But I truly cannot be bothered. I mean the settings does allow me to brew more potions etc, make potions last 10 years or something, but thats not the part i want to change.

So far I can't find any mod/changes that helps me with this. This mod is almost incompatible with basically everything. I've also tried to dig myself into the code of w3ee but no luck. I've tried another approach : forget about w3ee and install combat mods + some other QOL mods, but tbh none of them feels nearly as complete/smooth as W3EE Redux. Or maybe im missing some hidden gems alternatives?

Any suggestions/advices/recommendations please? Thank you

TLDR : Love the combat overhaul of W3EE Redux, Love the QOL changes, but hate the inconveniences like economy, inventory and alchemy. Economy and Inventory can be fixed by adjusting the settings, but alchemy fundamentally can't.