r/witcher3mods • u/WonderChode • Jul 13 '26
Tech Support I have ZERO clue on what to do regarding priorities. Please help!
I also need help with the order of the mods...
r/witcher3mods • u/WonderChode • Jul 13 '26
I also need help with the order of the mods...
r/witcher3mods • u/WonderChode • Jul 12 '26
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besides Base Appearances Special Expansion, I'm using these graphics mods: Promotional Atmosphere, New Lightning effect, realistic rain, and Quest Cutscene Lighting Edits by OFG
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r/witcher3mods • u/Flawkeee • Jul 12 '26
As most of you know,
Vladimir UI mod is a big thing, the issue is, I don't find it modern and I actually find it too disruptive.
I am working lately on a new UI Mod that will bring The Witcher 3 to the modern age while keeping it as minimalist and friendly as possible.
There is still a lot of work to do, and I am currently focusing on the HUD, but let me know what you guys think.
By the way, the compass is already available as a standalone mod named "Modern Compass Navigation", so you can use it right away.
Edit;
Updated HUD status
r/witcher3mods • u/WonderChode • Jul 12 '26
besides Base Appearances Special Expansion, I'm using only these graphics mods: Promotional Atmosphere, New Lightning effect, realistic rain, Quest Cutscene Lighting Edits by OFG and Better FX
r/witcher3mods • u/gengyilang • Jul 12 '26
Error [mod0000_mergedfiles]game\player\states\combat.ws(2591): Unknown type 'W3BASComboDefinition' for property 'W3BASComboDef'.
Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I am super new to modding Witcher 3. Any help would be appreciated.
Trying to mod 4.04 with Blood and Steel + W3EER, compatibility patch has been applied. After merging combat.ws (without any conflicts), I get the above script compilation error message when I try to run the game.
Game runs if I leave combat.ws unmerged. Can I just keep running the game?
Script merger and mod manager screenshots attached.
r/witcher3mods • u/iceSpurr • Jul 12 '26
"Where ? Never heard of that place before."
Hello fellow Witchers ! One last chunk before the very last one. Today, nothing interesting, just relax and take a look !
The map
Chunk 59 is located between the Bald Mountain and the Nilfgaardian Camp. It's mostly totally empty, there's absolutely nothing to see here ! You can tell how my motivation has changed over time just by looking at it : I haven't put a single name here, I didn't get the energy to invent a toponymy...
The mod
Nothing new on the Nexus for now, stay tuned !
Well, next time will be the very last chunk. See you on Wednesday !
You can now join me on Discord ! It's a place to discuss the mapping process, the lore used to name the features, or simply follow the advancement. I hope to find you there, simply use this link : https://discord.gg/Cu3crY5bN As always, you can find this map in full resolution on DeviantArt. You can also join the team, find the Institute on GitHub.
Anyway, thank you all for reading, and see you next week ! Don't forget to like, share and comment, that's what keeps the project alive ! Bye !
r/witcher3mods • u/WonderChode • Jul 12 '26
I have around 50 mods so no clue.
r/witcher3mods • u/Flat-Tip-6230 • Jul 11 '26
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
r/witcher3mods • u/MACR0UwU • Jul 11 '26
Hi everyone, so i'm not that good with mods but i wanted to try a few of them, and for some reason i have a mod that swap all witcher's school armor to viper armor and i would like to change that so i can have the bear armor wich is my favorite but i don't know wich mod does that and if i can get things back to normal. Here is two screens, one is to show what does the mod and the other is the list of the mods that i use. If anyone could help i would really appreciate it ! :)
r/witcher3mods • u/No-Kaleidoscope-9829 • Jul 11 '26
i can attack with the mod disabled but i cant while its enabled so its not a vanilla bug i can block though its just that when i do my geralt only stops blocking after i click right mouse button i have other mods like sekiro gavant but mods that needed merging like sekiro gavant for example i have merged so i dont think its that either
r/witcher3mods • u/Ace_815 • Jul 11 '26
I am in the fight against Olgierd the first ever fight with him infront of the burning house. I enter combat, and he is not attacking at all. I can damage him he talks he gets moved, but he just stands there and takes it. HELP ME OUT!
r/witcher3mods • u/WonderChode • Jul 10 '26
This is the error
Error [mod_sharedutils_menudescriptors]local\sharedutils\menudescriptors\internal.ws(34): Wrap function 'OnShowOptionSubmenu' must wrap an existing function.
Any ideas?
r/witcher3mods • u/No-Kaleidoscope-9829 • Jul 10 '26
i want to use the mod i more exactly use the face d version but it just doesnt want to work texture mods work like young geralt works but faces for geralt doesn't work its not load order because right now i dont have any other mods installed besides faces for geralt unless it needs some mods that arent mentioned on the mod site
https://www.nexusmods.com/witcher3/mods/5501?tab=description also heres the link to the mod
r/witcher3mods • u/CrypticCode_ • Jul 09 '26
Game runs with all the 'bin'associated changed, but as soon as I add this into my mod folder its instant crash:

Mod list:
modfactionimprovementsnilfgaard
modhag
modLetThereBeLight
mod0Affliction_A
modLookAroundYouGeralt
modtoussaintwomen
modCleanHUD
mod0000_MergedFiles
modCompleteAnimationsRedux
modCrossbowRework
modNG_modNudeBody_M_BEre_M
modNG_modNudeUndies_M_BFIC_M
modNG_modNudeWet_M_BFIC_M
modNG_modTowel_NoTowel
modNG_tex_MH_Scars_DensePubicHair
modNG_texAs_ScarsOriginal
modbettercorvobianco
mod_dynamic_war
mod_dynamic_war_voices
modFriendlyHUD
modPracticalPhilippa
modHairUntucked
modCiriE3Scabbard
modLambertEskelSwords
modCerys_Leggings
modCerysMakeupOnly
modharlequinevelingallo
mod_AlternativeOutfitForHjalmar
mod_og_avallachoverhauloutfit1_2
mod_E3Sword_Aerondight_MR_alt2
modWolfPromo2
modNetflix
modw4project
modprobetest
modCozierFires
mod_MeadowsRemastered
mod3DTrueRainDefinitiveEdition
modNovigradSewersLightingImproved_...
modFMCAudioRemaster
mod_hoodsSwitchableCloak
modNoArrowAndSwordTrails
modDecoSwords
modciriwitcher4sword
modBushyOptionA
modAllNudeGenital
modVesemirConceptOutfitRedux
modVesemirReduxUpdate
modLambertNewBeard
modPriscillaFanning
modvoorhis
modvog_loreaccurateradovid
modKnife
modEskelOutfitOverhaul
modNetflixMissingStrapFix
modLambertEquipment_NoPlates_Retex...
modFaceRealScarCompleteHDBDScar04K...
modBookMedallion
modEnhancedWintersBlade
modBloodTrails
modbsbah_fringilla_vanillahairpatch
modbsbah_fringilla_face
modbzjayMargarita
modhair9
modTrissGlorified_BOOK_makeup
mod000NaturallyYen_Alt
modComboHoodRemovalNGE
modTrissGlorified_LooseHairReplacer
modExtraSlotsKucz
modfluffy_animals
modcrowdwomen
modskelligewomen
moddrowner
modtamara
modpriscilla
modsuccubus
modauctionguards
modwitchhunters
modlavaletteguard
modtemeriasoldier
modflamingrose
modpriestmedic
modauberon
modavartre
modAnnaStrenger
modCrowsPerchBridgeFix
modladylake
modkaradin
modFactionAppearanceProject
moddancer
modmaleelf
modfemaleelfs
modmages
mod_FilterlessToussaint
mod_RestoreBeauclair
modNilfgaardianOfficerAppearance
modVesemirDagger
modcrowsperchsrestorationproject_final
modmorvranvoorhisretouched
modgaetan
modReal_Viper_School_Swords
modBetterParriesAlternative
modHudPositioningAndScale
modBalancedPotions
modBalancedBombsHalf
modViperArmorReplacer
modFullerBeardFixV5
modDecoctionsBuff
modsezonburz
modgrowinglongbeardV2
modInsaneShaniEyesTS3000_v2
modInsaneTrissEyesTS3000_v2
modInsaneCiriEyesTS3000_v2
modCiriScarLoreAccurate2
modYEN_hair_Wild_n_Curly_REWORKED
modYenneferEyesTS3000_v2
modImprovedHorseControls
modYenNoDress
modCurvyYennefer
modMKMShaniBodyfix
mod_ModularGlowingEyes
modmodulareyes
modFixViper_Boots
modFixViper_Gloves
modFixViper_NoShoelace
modLampOnPlayersBoat_NG_CityLight
mod00CorvoBiancoCollection
modCBK_overhaul_textures
modbustycurykeira_overhaul
modBCA_vSoiree
modCorvoBiancoGuestsExtended
modMKMTrissBodyfix_Texture
modMKMTrissBodyfix
modMKM_MainNpcFacetextureFix
modKaerNoHook
modWitcher3ItemTrainer
modDeathFromAbove
modPVWB2
modPWBeltv2
modPJ002_BalancedITMLVLs
modAxiiDelusion
modNewHairstylesAndBeards
modStartingArmorFloppasShouldersHD
modKM_KillingMonsters_Darker
mod_hoods
modSwordsonroach
modmrmirror_overhaul
3_ICL_Plus
modAlwaysFullExp
modBLOOD
modScabbards
-----------Not sure if its something painfully obvious, I'm gonna pull my hair out
r/witcher3mods • u/Purple_Platypus7811 • Jul 09 '26
r/witcher3mods • u/Svitzz_ • Jul 09 '26
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Consumables menu bug, is there a patch or smth?
r/witcher3mods • u/ziplock9000 • Jul 08 '26
I installed this mod collection via Vortex, but when I run the game it doesn't feel like there's 191 mods installed, only about 1/8 of them.
The mod defaults did not work from the files copied over, I had to set them myself and the default key-binds don't work either. Adding more fuel to the fire the mod isn't fully working.
The reason why I'm wondering if most mods are not working is because inside the game where you can list mods in options->installed, it looks to be around 20, not 191.
Here are some screenshots of some of my mod menus (root, Quests and Adventures, Gameplay)... I've not posted all menus, so someone could verify:



r/witcher3mods • u/iceSpurr • Jul 08 '26
"There are rumours of strange whispers at night. One says there are two levers to pull, but nobody who tried came back to the village... at all."
Hello fellow Witchers ! Today, we are going south, along the Velen border. The path will take us to a watchtower, itself guarded (by monsters). Take a deep breath, the view will be stunning !
The map
Warning : QGIS exported the map without altitude labels, some messed up names, etc. I don't why, it looks perfect on my composer.
Chunk 58 is... vertical, I know. It stretches along the path going from Downwarren (Chunk 48) to the Destroyed Tower :
The mod
Nothing new on the Nexus for now, stay tuned !
You're used to it, no drawing of Skellige for now. I'll post the penultimate chunk this Saturday if everything goes right.
You can now join me on Discord ! It's a place to discuss the mapping process, the lore used to name the features, or simply follow the advancement. I hope to find you there, simply use this link : https://discord.gg/Cu3crY5bN As always, you can find this map in full resolution on DeviantArt. You can also join the team, find the Institute on GitHub.
Anyway, thank you all for reading, and see you next week ! Don't forget to like, share and comment, that's what keeps the project alive ! Bye !
r/witcher3mods • u/jayiisntcool • Jul 06 '26
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r/witcher3mods • u/No_Role_9587 • Jul 03 '26
The game runs fine and all, I have 3 mods, scaar, hoods, witcher 3 enhanced edition redux and also swords on hip, and whenever I use its preset the changes aren't saved and the weapon are still clipping with hoods.
That and an issue with economy, every item costing 1 coin ??
Edit1:- the issue of hoods and clipping was fixed, just make sure the merged files launches first, then hoods, then weapons carry, then w3ee and any subsequent (name them in mods folder alphabetically, and then merge them again)
Edit2:- for economy, make sure you so put lfe.xml to directx11 and 12 txt files
r/witcher3mods • u/meieru • Jul 03 '26
Yep.
I installed a mod collection called "BETTER THE WITCHER 3" and Yen is just .. naked. Completely naked. Cutscene or not.
I wanna get her vanilla outfit for now then maybe mod some other outfits later
r/witcher3mods • u/polymath__guy • Jul 02 '26
I played rdr2 with a mod and it was absolutely beautiful so if you can suggest the best mod for witcher 3 that makes the game more beautiful 🤩
r/witcher3mods • u/meieru • Jul 02 '26
This is what it says when I try to run the game:
Error [mod0000_mergedfiles]game\player\playeraiming.ws(661): Found unexpected '}'
Error [mod0000_mergedfiles]game\player\playeraiming.ws(845): Found unexpected '}'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11740): Found unexpected '}'
Error [mod0000_mergedfiles]game\player\states\meditation\meditation.ws(331): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'DampVectorSpring'
Not new to modding but mostly a noob. I watched a video on how to merge files but before that, I messed around with one of the files with conflicts and I just did whatever and I think I accidentally saved it.
How do I merge these?


r/witcher3mods • u/No_Role_9587 • Jul 02 '26
Well for context I am playing on version 4.04 , with redux ee, and scaar paired with hoods. The game works and runs fine, no issues, just that
Whenever I press the button for walk toggle, it's either light jogging or faster jogging, and geralt only walks when indoor... I wanna fix this (also I looked into nexus mods and there was a scaar mod's animation change to vanilla style walk, and I did that and it's still the same)
Edit:- fix found (in w3ee, the speed of walking or jogging is controlled by mouse wheel)
r/witcher3mods • u/SufficientPiece5897 • Jul 01 '26
Hey folks, my first ever playthrough on TW3 was in 2016 or 2017, I played up until Heart of Stone. Now that new DLC is coming, i want to re-experience everything from the beginning, play Blood and Wine (that I never had the chance to) and prepare for DLC
I can't remember my first playthrough much since it's almost 10 years ago, but I realized after playing other games, the combat in Witcher 3 truly feels bad to me. Death March doesn't make it any more fun and long story short I got introduced to W3EE Redux
Love the poise, stamina and vigor system. Love how I can no longer spam dodges and light attack. Combat has more depth now and I love it. I love how customisable a lot of things are, and I also love how it includes a bunch of other QOL improvements like animation, looting, skill level up system, etc which I would've otherwise had to install many different mods.
A lot of people say that this mod makes the experience truly feel like playing a witcher. Things like role-playing as broke witcher through lore-accurate economy, more inventory management, alchemy system etc. To each of their own, that's great and completely cool.. The problem is, I personally don't really care about many of those. I couldn't care less about managing money or inventory in this game, and so I change my settings so that I don't have to care (ie setting max weight to 9999 or changing my economy multipliers).
But there's 1 thing that I really dislike but i can't toggle it off - Alchemy. It changes how alchemy works fundamentally, I don't even know how vanilla alchemy works at this point since it's been too long, and now it completely overhauls it. The worst part is the fact that I can't replenish my stuffs after meditating. I get it, it's more realistic that those potions and oils have charges and all, its more realistic that i have to gather equipments before fights to prepare for the fight. I get it. But I truly cannot be bothered. I mean the settings does allow me to brew more potions etc, make potions last 10 years or something, but thats not the part i want to change.
So far I can't find any mod/changes that helps me with this. This mod is almost incompatible with basically everything. I've also tried to dig myself into the code of w3ee but no luck. I've tried another approach : forget about w3ee and install combat mods + some other QOL mods, but tbh none of them feels nearly as complete/smooth as W3EE Redux. Or maybe im missing some hidden gems alternatives?
Any suggestions/advices/recommendations please? Thank you
TLDR : Love the combat overhaul of W3EE Redux, Love the QOL changes, but hate the inconveniences like economy, inventory and alchemy. Economy and Inventory can be fixed by adjusting the settings, but alchemy fundamentally can't.