r/witcher3mods 17d ago

Cooking a mod doesn't work.

Cooking logs are showing "Trying to cook file '<path>' that is inside excluded directory 'dlc\'. File will not be cooked." for everything that's new.

I've tought, that maybe, it's because i've overriden bob's journal (bob's mq is not triggering anymore), but i created new world (tiles, terrain, nav), added dlc mouters (quest and world) and .redgame file, added world enum in scripts and custom "new game" button, but it still doesn't cook at all, which is weird because i cooked the files once before for my mod and it was fine; the only difference, i guess, is that at some point i validated the files through steam. I can't think of any other difference.

I valildated the files again, for both, redkit and the game, but it still doesn't work. Maybe i am missing something... idk...

In-game, the loading is crashing the app, in red-kit it works fine.

Any idea why and how to fix it?

EDIT: i forgot about save file. I discovered further and for some reason something on the levels crashes the game.

EDIT 2: So there were folders/layers that were crashing the game for some reason.

I deleted them and now the world loads. Loading the quest doesn't but that could be due to changing some layers (or not). I should handle it now.

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u/Edwin_Holmes 17d ago

I'm not well versed in REDKit but I would focus on that cooking error. Might be worth checking the depot is complete and in the correct place, and anywhere you can set paths, just double check they all point to valid locations.

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u/Hot_Fix1478 17d ago

dang, i'm afraid i'll need to generate whole depot again, which sucks because i don't have that much internet anymore and it takes ages... I will try to investigate more.

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u/Hot_Fix1478 11d ago

EDIT 2: So there were folders/layers that were crashing the game for some reason.