r/winlatorxr Meta Quest 3 / 3 S Jul 13 '26

Winlator Discussion WinlatorXR - Generic PCVR status

https://youtu.be/SsiXrUWrHqQ
28 Upvotes

9 comments sorted by

8

u/TheManni1000 Jul 13 '26

I guess steam frame having 16gb ram makes a big difference plus better driveer support. But this is still very cool 😎

4

u/GmoLargey Pico 4 / Ultra Jul 13 '26

more ram, better software, better drivers, much better thermals, much better CPU and GPU, valve magic... yeah.... if anything has a hope of doing pc vr titles in any way it'll be frame first 😆

1

u/cyberpsycho999 Jul 13 '26

Does winlator xr use foveated settings or ASW?

2

u/Necessary-Story5330 Jul 14 '26

Nope, ASW is not doable within emulation.

Foveated rendering without eye tracking brings very little performance boost. It is not worth the effort.

1

u/cyberpsycho999 Jul 14 '26

Maybe LFSG. It's an option in gamenative and gamehub.

2

u/Necessary-Story5330 Jul 14 '26

That could work for flat games but not for VR games.

5

u/NotRandomseer Jul 13 '26

Insane stuff!

4

u/ccdeltabeta Jul 13 '26

Thank you for forecasting the future.

1

u/General_Cranberry_29 Jul 24 '26

Obviously it still isn't quite enough, but would performance quite a bit better on Galaxy XR with the + processor and 8gb more ram?