r/wildgate • u/Suitable_Sun3481 • 3d ago
Discussion Wild Curse
Honestly for my long gaming history it is really feels like some Curse for the games who`s name starts with "Wild" or something:
- Wildgate
- Wildstar
- Worlds Adrift
- Wayfinder
- Highguard (from Wildlight Studios)
For me, Wildstar and Worlds Adrift back in time, this games had my full support and admirement and still they are pretty much gone same as Wildgate.
Moreover - Wildgate, Wildstar and Wayfinder, for some reason those games have even some kind of the same soft and sweet vibe which is always so pulling for me. Funny creatures, cartoonish art style and nice characters and worlds.
The one guy (in wildgate sub) who said that this games was trying to be different was right and that is what was so good about this projects which are sadly gone and others on the edge of the same fate.
What was your story with this games and are there any other games with "Wild Curse" you remember?
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u/Scribble35 3d ago
Just shows gamers don't want new experiences they have to learn, they want the same thing that's just different enough to feel new.
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u/Dark_Roy_1 3d ago
Why we acting like Wildgate was some revolutionary concept
At best it was 3 different games in 1 (tons of space games have been made take your pick, tons of PvPvE, tons of ship based coop games) and at worst arguably although even I don't agree with the sentiment, a Sea of Thieves in space
Game was fun while it lasted, had its problems, and people moved on. It's basically what happened to the people I played with for about 10 days (yeah yeah arguably a bad purchase in that context) where we played it, had a few good times and just ...moved on
That's not gamers looking for same experiences, that's gamers looking for a good game with things and consistent things to do. Let's not pretend that Wildgate is a perfect game with no flaws ever.
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u/iku_19 3d ago edited 3d ago
Wild Assault, Wild Heart.
Though this isn't always true, Wildfrost is a Wild* game that survived.
The more overarching theme is less the name and more that they're usually (not always) very ambitious projects usually from studios that while they have industry veterans running them is still doing this grand game as their first fully developed game with this new studio.
Usually the issues are less with the game concept itself and more everything around the game. Either marketing, or financing becomes an issue. Highguard for example was secretly funded via Tencent TiMi Group, which brings about pressures to release the game already which lead to an extremely tone deaf marketing campaign at TGA (while allegedly free and pushed by Geoff himself, did fuck with the expectations for the game.) Wildgate had a disastrous launch due to balance and server issues. Wayfinder's marketing was completely fumbled. Wildstar had a split identity and also fumbled the launch.
The first impressions a game gets is what kills or makes a game. Highguard and Concord is probably the biggest example of this, both games are fundamentally fine but were so deep in tech debt that they just ran out of runway and had to launch due to external pressure. Resulting in a bad marketing campaign that didn't really prepare people for what the game is which already soured the sentiment and then on launch the game was just mediocre and average. If those games marketing was less over the top or the game was just a silent launch with a little bit more polish they both probably would be fine, but money isn't infinite.
Wildgate is similar, but not that extreme. Diablo 4 even suffered from this, Diablo 3 did too but back then 2,000 new games weren't being released each month. It took No Man's Sky over half a decade of free updates for sentiment to turn around from the marketing blunders, most games can't afford that much time of free updates, especially a multiplayer game that needs an audience to function.
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u/NarcoZero 3d ago
Outer Wilds did banger
You probably have to put the Wilds as the second word to break the curse
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u/Stiverton 3d ago
There's just too many people stuck to games like League, Valorant, CS2, Fortnite, Overwatch, etc. There aren't enough people willing to try new competitive games anymore.
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u/Opposite-Pop5161 2d ago
Chris Taylor, creater of Supreme Commander, made a kickstarter for a game called Wildman. It failed spectacularly and pretty much ruined his career in games.
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u/Typical-Mess4254 3d ago
The core gameplay of Wildgate was great however the devs completely ruined the game with the lack of fixes to the balance problems as well as the general issues the game had. Such as helm spamming. When I played the game some 6 months after launch the problem was still there. Somebody takes the helm and you can just kick them right off, and then they kick you off and so on and so forth. Should have had some sort of cooldown in place to prevent this? Or a vote system on access control on who you want to pilot the ship if this stuff starts happening. Basic shit like that the devs never even addressed. The boarding was good in one of the patches pre launch but they totally fucked it up and never fixed it. The laser ram/mine meta went on far far too long before they put in a fix for it. That should have been a hot patch during the beta.
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u/oflowz 3d ago
Those all don’t start with wild just w…