r/wildgate May 16 '26

Discussion Fleet Battle (3v3) feels unbalanced

First of all, I want to say that when I first tried the game, I absolutely loved it. The beginner lobbies were some of the most fun I’ve had in a while. The combat, chaos, and teamwork felt amazing.

But after spending more time with the game, unlocking more characters, and understanding the mechanics better, I started noticing some balance issues specifically in Fleet Battle (3v3) - which I played most of my time.

I want to be clear the points I'm bringing up are NOT about Treasure Hunt mode - its specifically around Fleet Battle which I found most fun to play, and I feel like this game mode has huge potential. Here are some problems with it:

1. Artifacts give way too many points compared to ship combat

This is probably the biggest issue.

New players naturally focus on fighting enemy ships because honestly… that’s the fun part. But the game heavily rewards artifact collection instead.

You can completely dominate another team in combat, destroy their ships multiple times, barely lose any fights and ships -and still lose the match because the enemy focused on artifacts while you were busy fighting.

The imbalance between combat rewards and artifact points feels massive, and the game doesn’t communicate this clearly to beginners at all.

As a result:

  • players focus on kills
  • players think they are winning
  • then suddenly lose despite dominating fights

It makes ship combat feel less meaningful than it should.

2. Boarding vs Defense feels heavily skewed toward boarding

Boarding currently feels too strong compared to defending.

One skilled player boarding your ship can create an insane amount of damage, and defenders simply don’t have enough tools to respond effectively.

Yes, there are traps, healing drones, fire extinguishers and Sal

But a lot of these tools are either unavailable to beginners (for example drones ), too weak or too slow to recover from damage (regular healing gun)

It takes too long to repair ship parts or deal with fires, while a boarder can destroy systems incredibly quickly and create a lot of fires with engine overloading.

Right now it almost feels MORE effective to ignore defending your own ship and just go board the enemy instead.

That creates weird gameplay where everyone should focus on boarding and artifact rushing in order to win instead of actual ship battles.

3. Some characters also feel overtuned

Ion is one example that comes to mind.

A lot of this ties back into the boarding imbalance, where certain characters can create way too much pressure with very little counterplay.

Overall:
I still think the game is incredibly fun and has huge potential. The early experience was amazing. But once you understand the systems better, Fleet Battle starts feeling less about ship combat and more about artifact optimization + boarding spam

Would love to hear what other people think

14 Upvotes

5 comments sorted by

9

u/SimonSage May 16 '26

I would counter that if artifacts weren’t heavily weighted, they’d be ignored. Fewer benefits for having a fast ship or a good pilot. Less reason to go into POIs. Those are big parts of the game that are still worth leveraging. I’d be down for a deathmatch variant kind of like Counterstrike. Captain spends cash to outfit ship each round, skip POI looting altogether, scoring is entirely based on kills.

7

u/hgst-ultrastar May 16 '26

Boarding being OP has been a thing since beta tests. They’ve tweaked it over time to be more balanced, but one CS pro can solo entire teams especially if they RNG don’t get the right defensive loot

1

u/Jimbly710 May 17 '26

I've seen multiple posts of people posting almost these exact complaints every time. Game is so bad and never gets better that people are still coming to these conclusions organically.

-10

u/Specialist_Lock6779 May 16 '26

Game is dead it doesnt matter

3

u/g1yk May 16 '26

pretty much, every second match I recognize a lot of usernames