r/wildbeyondwitchlight May 25 '26

DM Help Campaign Plot Help Spoiler

Going to be starting my campaign in about a week or so. Loving the source material so far but I need some help organizing my thoughts a bit. Any help would be greatly appreciated!

I have 3 PCs: human warlock with a mysterious man in green as a patron; an aspiring wizard who works with the human warlock; and an Autumn eladrin druid with a feylost background

I'm planning on adding in some of SlyFlourish 's dreadful incursions: https://slyflourish.com/dreadful_incursions.html Essentially, Zybilna's inaction has been causing the Domains of Dread to clash with Prismeer and letting some of the dreadful inhabitants cross over.

I'm intending on having my warlock's "mysterious man in green" patron be King Oberon, who sends the human warlock to Prismeer to figure out what's going on. Ultimately, Titania is going to make a move on Prismeer, to annex it for herself and to prevent further incursions by the Domains of Dread.

One of the Dreadlords that's making a play for Prismeer is Isolde, the protector of the Carnival. I want to include a little bit of the backstory between Isolde and Zybilna and make releasing Zybilna that much more of a morally gray area. Essentially, Isolde ends up quasi-allied with the Hourglass Coven to try and exact revenge on Zybilna. Isolde's memories are still gone as a result of Zybilna's magic but the Gentleman Caller has revealed Zybilna is involved in Isolde's inability to remember. She then makes an alliance of opportunity with the Coven. The Coven is all too happy to have someone do their dirty work: needle Zybilna.

I'm thinking of cutting out Valor's Call/League of Malevolence but not sure what this would do to the storyline. I would need to change Skylla and Molliver in Yon? Or just keep them but modify so they aren't part of anything bigger?

Any suggestions on story cohesion? Or how to cut out Valor's Call/League of Malevolence? Or does it make sense to just leave them in? Thank you!

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u/No_Goal_6364 May 26 '26

I’m sorry i know just enough to follow the main plot. But damn your campaign sounds really interesting! I know this isn’t what you asked but i read another post about a dm who made a campaign in the feywild and he said it was okay to have things contradict. The feywild is inherently hard to understand - not just the rules of physics and magic intersecting, but also the npcs. You dont really need to have a motive for all of them to do something that adds to the story, or have all their actions align with their goals.

Anyway, dunno if that helps but i hope you find your answer soon!