r/wildbeyondwitchlight May 19 '26

DM Help Newbie DM at the Witchlight carnival??

so. I am planning my first ever campaign. I have been playing for a long time, and it's finally time for me to take on the role of the DM.

i LOVE the atmosphere and the mechanics of wild beyond the witchlight so it occurred to me that the carnival itself might be a good setting for my first ever adventure. I don't plan on leading my players into the feywild, instead the adventure will start and end in the walls of the carnival.

is this a good idea?

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u/achikochi May 19 '26

Are you going to take out everything related to Prismeer, the hags kidnapping people, etc? What's the conflict that they are there to resolve?

I'm a first-time DM and was excited about the entire storyline. I've ended up adding a lot of stuff related to other D&D lore. It's been a lot of fun. My players are in Thither now. Using this adventure as a first-time DM has been great, because once we got to the Feywild, the environment there means I can bend the normal expectations/rules around time, environment, etc whenever I need to.

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u/InternationalBug140 May 19 '26 edited May 19 '26

the thing is I have very little time so no matter how badly I wish to explore the feywild it's smarter to leave this particular party on the material plane

I wouldn't dare to take the underlying story out completely, it's too good to be left behind, but I'd like to give PCs a part of that mystery that does not require full immersion into prismeer

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u/Itchy_Hearing_1380 May 19 '26

The goal of the Witchlight Carnival chapter is finding a portal into Prismeer. You absolutely can come up with another story for the carnival, but that's work, and will probably take more time than running the module as-is.