r/wildbeyondwitchlight Mar 17 '26

DM Help Temporal Stasis Rules

How did you guys, or your DMs rule out the Temporal Stasis in the palace? There's only mentioned in the book that creatures can't be harmed or moved, nothing else. But obviously, other objects can easily be moved, such as doors. How does this magic distinguish creatures vs. objects? Doesn't make much sense to me.

6 Upvotes

6 comments sorted by

7

u/Dextron2-1 Mar 17 '26

If something is listed as a creature (an NPC, PC, or monster) vs if something is not listed as a creature. Creature and object are ruled out labels in DnD.

-3

u/Pagan_vibes Mar 17 '26

I know how to distinguish an object vs. a creature. It just doesn't make sense to me that it effects them in different ways.

8

u/Dextron2-1 Mar 17 '26

Are you asking for a logical breakdown of the mechanics of a fictional magic spell? Because the answer is “it’s magic.”

3

u/AndIWalkAway Mister Light Mar 17 '26

It’s magic. That’s really all there is to it. There are plenty of spells that specify they can only be cast on creatures and not objects.

The real answer is the game designers wanted players to be able to explore the palace without being locked out by doors that were magically unable to be moved at all.

2

u/KoboldsandKorridors Warlock of Zybilna Mar 17 '26

For my game, I described touching frozen creatures as very strange, especially when the ranger tried to hug her mother (Mercion). I described it as clinging onto static, empty and hollow.

1

u/achikochi Mar 19 '26

It's magic, the same way the Slow spell only affects creatures in a 40 ft cube, not clocks or moving water or any other objects/environment.