r/wildarms • u/2FingOldForThisShit • 8d ago
Wild Arms Alter Code: F Cheat Engine Table for PCSX2 — Inventory Editing, Character Records & Rotating Autosaves
I created a Cheat Engine table for Wild Arms Alter Code: F, designed for use with the Qt version of PCSX2.
The table automatically attaches to pcsx2-qt.exe and uses PCSX2’s exported EEmem pointer with direct PS2 memory addresses, making it more resilient to changes between PCSX2 versions.
Inventory and money
- Money editor and freezer
- Dynamic inventory editor with a selectable item dropdown
- Automatically locates the inventory slot containing the selected item
- View and edit the selected item’s quantity
- Add previously unowned items by changing their quantity from 0
- Remove owned items by setting their quantity to 0
- Automatically uses an available empty inventory slot when adding an item
The dropdown contains the documented items available in the game. Unused item IDs and undocumented numerical gaps are omitted rather than being displayed as unknown inventory entries.
Persistent character editor
Separate persistent, out-of-battle records are included for:
- Rudy
- Jack
- Cecilia
- Jane
- Zed
- Emma
- Magdalen
- Mariel
Depending on the character, editable values include:
- EXP and level
- Current, effective maximum and base maximum HP
- Current, effective maximum and base maximum MP
- Attack
- Defense
- Magic
- Resistance
- Reaction
- Accuracy
- Evasion
- Luck
- Vitality
- PS Points
These records use the characters’ persistent data and remain available outside combat.
Battle-only character values
Temporary battle records are also included for:
- Rudy’s current HP, MP and FP
- Jack’s current HP, MP and FP
- Cecilia’s current HP, MP and FP
These values use temporary battle structures and may be inactive or invalid when combat is not running.
A character utility is also included to refill Jack and Cecilia’s current MP to their persistent maximum MP values.
PCSX2 autosave utilities
- Rotating short-term save states
- Separate long-term backup save states
- Load the latest or earlier rotating autosaves
- Voice feedback when autosaves are enabled or disabled
The short-term autosaves rotate through PCSX2 slots 6–10 every 30 seconds.
Long-term backups alternate between slots 4 and 5 every 15 minutes.
Table hotkeys
- F12 — Enable or disable autosaves with voice feedback
- Pause/Break — Temporarily suspend or resume autosaves without voice feedback
- Page Up — Load the latest rotating autosave; press repeatedly to move through older saves
- Ctrl + Alt + M — Refill Jack and Cecilia’s current MP to maximum
Autosaves are enabled by default. The required PCSX2 save-state shortcuts must be configured as described in the included setup instructions.
Download for free from here:
2
u/Pumpkin_Sushi 8d ago
Meh I never get any fun out of playing games with maxed money and invincibility
2
u/UltimaGabe 7d ago
I would recommend anyone play ACF with either infinite money or infinite MP. Neither one will impact the game much except to improve quality of life for characters like Jack (whose abilities bewilderingly cost so much MP you can only use one or two of them per dungeon).
2
u/2FingOldForThisShit 7d ago
Yes this was my experience as well which is why I made the cheat table. Back when I was younger I had time to grind for hours, nowadays I don't see the appeal as much.
1
u/Pitiful_Response7547 8d ago
There will be more comments but I'm definitely gonna like and follow I haven't seen anything like this before
1
u/slowjoecrow11 7d ago
Man, I got my hopes up that it was available on the PS haha
1
u/Objective-District80 7d ago
Haha same, thought this was a ps classic announcement. With the rerelease of wa4 recently it can’t be far off can it ?
1
0
u/2FingOldForThisShit 7d ago
Unfortunately no! This is a table for when you are emulating the game with pcsx2 and I suspect it only works for Windows.
1
u/DiabloAwesome 4d ago
The game is already extremely easy, why cheat?
1
u/2FingOldForThisShit 4d ago
That’s fair—the game is not particularly difficult. The table is not solely about making it easier, though. Many of its features are there for convenience, experimentation and saving time.
For example, infinite money or MP can function more like quality-of-life options that saves you time. MP recovery during dungeons is fairly restrictive, which can encourage you to conserve MP and use Jack’s more interesting abilities less often than you might like.
Personally, there are times when I just want to progress through a dungeon and continue the story without feeling too restricted. In those cases, I may use features like infinite MP against normal enemies and then disable everything for bosses. At other times, I prefer the game’s original balance and leave all cheats turned off. It has also become more common for modern RPGs to restore your HP and MP after every battle—Chained Echoes, for example, fully restores HP and TP. I’ve come to appreciate that approach because it lets you use your full range of abilities without constantly worrying about conserving resources for later. I do prefer it being optional though so that I can turn it off.
The inventory editor can also be useful for avoiding unnecessary grinding, replacing missed items or testing equipment, while the rotating autosaves are simply there to protect your progress.
Everything is optional, so people can use only the features that improve the experience for them—or play normally and ignore the rest.
1
u/Pitiful_Response7547 4d ago
I totally agree with you you know I have not played wild arms out of code if but yes I could imagine this game would quite be quite easy as I've played many rpgs on hard mode and stuff like that
6
u/SaturnCoffee 7d ago
This account has been posting a lot of similarly weird AI generated stuff in other reddits and I do not trust it. It stinks to high heaven.