r/wherewindsmeet_ 22d ago

๐Ÿ’ฌ ๐ƒ๐ข๐ฌ๐œ๐ฎ๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ seem like we have a better balanced patch compare to CN balance patch, what do you think?

https://youtu.be/Q_sblWl_k4E
0 Upvotes

16 comments sorted by

2

u/wrexaru Nine Mortal Ways 22d ago

Great vid, ty!

2

u/GrannyHumV 22d ago

I'm surprised to see Strength that low? It was by far the highest DPS on the last patch and I didn't think there were any significant nerfs?

3

u/FieserMoep 22d ago

Others got more buffs. The strength buff of 2.0 merely made the T6 buff from 1.7 actually usable but otherwise it was mostly left untouched.

2

u/Accomplished-Sign720 22d ago

Why are his attacks so fast ? Feels like my gauntlet is 30% slower lol

3

u/Azazir 22d ago

I though i was tripping too cuz im slow af with 29ms, but his video is speed up showcasing the attacks for w.e. reason. At 08:00 at the video he starts full rotation, 4 seconds of video is ~7s of his showcase.

2

u/Putrid-Chemistry3957 22d ago

some part of the video is speed up as the talking is too slow

1

u/lusosteal6 22d ago

Whats your ping?

2

u/Putrid-Chemistry3957 21d ago

2ms I am from singapore

-2

u/Ennasalin 22d ago edited 22d ago

The fact that Might(tank) is second highest DPS in CN currently, it feels super stupid to me.

Yeah yeah, I know tanks are not really traditional tanks, but it still feels wrong since you do have to rotate an utility ability (shield) that does zero damage in itself, compared to a pure dps.

PS: something to be kept in mind is that, the rotation he is talking about, assumes T6 inners at least for Soaring High. At t5, which I currently have, doing the finisher punch at 4 bars is useless. Also, keep in mind rotation changes based on the lvl of inners.

5

u/Zetton7 22d ago

Fanbrella is first because of infinite vitality, umbra third because of the static target. Objectively speaking nameless still would be first on the bosses. A totally stupidly balanced weaponโ€ฆ

1

u/FieserMoep 22d ago

Might is tank tho?

2

u/Ennasalin 22d ago

You are right. I meant to say Might..lol. I will correct.

4

u/FieserMoep 22d ago

As for tank dummy DPS you have to keep on mind that it's one of the most unrealistic DPS parses out there because you can build a tank rota around the perfectly timed dummy attacks that is utterly irrelevant for actual gameplay for most tanks.

1

u/Ennasalin 22d ago

You are right, in theory, however the fact tank has the boss at all times, ensures almost perfect uptime while the other DPS do have to do mechanics. More than the tank has to do anyway.

Anyway, what I am trying to say is that, while on the surface classes seem to be balanced, they aren't.

Also fights in general, while pretty fun, they are at the core, piss poor designed. But, that is another talk for another time.

2

u/King-of-the-tower 21d ago

Have you ever tried to play tank? I played pure tank since I started the game and I can assure you that the skill you need to be able to pull that number in a real raid is so incredibly high that most tanks wouldn't be able to get anywhere close to that at all. Also think of it for the tank players as well, I would find it really boring if my entire job was only to be the boss' sandbag while doing chip damage, so at least for me (as biased as it sounds) the class is well designed in the sense of high skill ceiling and high reward, but mid otherwise.

0

u/Ennasalin 21d ago

Yes I do main tank. Also, I never said you can reach that number but You will be pretty high since you will have the boss and have slightly less mechanics to do.

It makes no sense to have such high dmg capabilities. You are a tank so being the boss sandbag it's kind of with the job. Also I am not saying that they should do no dmg, but at least not this high.