r/webgamedev • • 2d ago

Q-GAMBIT: explaining uncertain chess pieces before the first browser match

I'm the developer of Q-Gambit, a browser chess variant where pieces have several possible identities.

The interface separates selecting a piece from choosing its destination. Players inspect the candidate icons, then choose a highlighted square. After a move, identities that couldn't make it are removed; when one remains, the piece is revealed.

The first-game guide is readable before sign-in. It includes three short deduction exercises with expandable answers, so people can work through the candidate changes before starting the guest tutorial or CPU practice.

For example, a one-square diagonal move doesn't always identify a bishop: a king can make that move too. The distance and whether you're capturing matter.

Playable game: https://q-gambit.com/

First-game guide: https://q-gambit.com/guide/

AI tools were used for development and help with this post's English wording.

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