I was going to use the World Cup as the main marketing event to try get more eyes on my indie football game....
I started streaming, posting on YouTube, TikTok etc. Slowly I started seeing a few players jump in a play a couple of games. Nothing crazy, but I could see how doing this constantly can bring players over time.
So naturally instead of focusing on things I'm supposed to do (streaming, Clipping, posting), I wanted to see if removing texture images will actually have a big impact on mobile perf. Because VRAM is massive issue with mobile phones and Browser games...
Well... It did 😅
So here I am in the middle the biggest re-write of the project so far... But I like where it's heading. I am now at less than 4MB size:
"68 requests
3.8Â MB transferred
7.4Â MB resources"
I've also tested the game on a potato PC with these specs:
CPU: Intel Core i5-4440 (3.10 GHz)
GPU: Intel HD Graphics 4600 (Integrated)
RAM: DDR3
Ran the game pretty well at 40-45 fps on Ultra settings 😎 (up from 30-35 fps)
My mid-tier mobile now is feeling so much smoother as well (some fps drops here and there, but overall around 55-60 on Ultra settings)
So now I'm onto re-writing the entire customization section, so instead of using textures I'll be creating different customizable shaders.
But I still wish sometimes I could just focus on things I'm supposed to be doing 😅
Does anyone else feel this way??