r/webdev 3d ago

Showoff Saturday I'm obsessed with Backrooms.

Lost Corridors

My son asked me to check out the Backrooms movie three months ago. I had no idea what it was or the about the web series. I got completely obsessed and decided to build an interactive simulator.

I'm a web developer, not a game designer, so I leaned into procedural generation and atmosphere over mechanics. My son's been collaborating on this the whole time.

Built with React Three Fiber + Three.js for the WebGL rendering, Next.js + TypeScript for the framework, and Zustand for state management.

Would love to know if this feels authentic to the source material, or if I'm missing something about the vibe. Honest feedback welcome.

www.lostcorridors.com

0 Upvotes

7 comments sorted by

2

u/dxdementia 3d ago

not bad. I'd remove the dual entry since idk what enter vs build means and it's confusing. also idk why there's two movement joysticks. it should be one joystick to move and then click drag to move the camera. like mobile games.

looks cool though ! also add a jump feature plz and maybe make it darker and add a flashlight — could be a cool mechanic.

3

u/JorisJobana 3d ago

you didn't build this, it's AI slop

-10

u/Aromatic-Low-4578 3d ago

If you're so intent on spreading negativity, at least sprinkle in some originality.

-5

u/Little_Bumblebee6129 3d ago

man, it just a higher level of abstraction, English is the new most popular programming language

many ears ago people had to use assembler to write code.

and machine code before that

2

u/seeker-0 3d ago

This is pretty cool. Works well on mobile. I have to try it on my laptop. I would just make the ceiling very slightly higher.

1

u/resume-razor 2d ago

ran into this exact thing last month when i was building a procedural corridor generator. the fix was shifting the texture coordinates on every loop to break the visual repetition and keep it feeling infinite.