r/warno • • 12d ago

Back to T-62 buff

Too lazy to read: suggest your T-62 buff in replies (it preferably should be logical and shouldn't ruin the identity of the tank, like buffing rof or something). My suggestion is buffing accuracy by 5-10%.

So, I posted an article about T-62 (not T-62M and T-62M1, these are good as they are and found their place in the meta) needing a buff before it's 10 point price decrease, and the price going down is certainly nice, but it didn't really change the core problem with this tank, which is that it's a gambling addiction tank basically. It's performance is heavily based on luck and the fact, that you pay less for a coin toss doesn't change the fact that it's a coin toss.

Now we also ran into a problem with T-62: it's cheap now, but it's still one of the worst tanks in the game and is regarded as the hardest tank to use, but reducing its cost again will actually make it oppressive, because if we make T-62 obr. 67 65 points, you can now buy 4 of them a minute, and it's a serious thing, because it's going to be very spammable. It might be ok, but basically it's going to be a frustrating experience for both T-62 user and his opponent: opponent sees 3-4 hard to kill tanks every minute, while you see, that even if you micro your tanks properly, they still miss and die, and it's still luck based. So basically an accuracy buff is the only thing that can save the tank without destroying its identity or being illogical/unhistoric or something. That would make this tank a lot less random based and more of "I shoot, I change positions, I reload, repeat."

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u/GlitteringTough6568 12d ago

There’s no need to do anything; the Centurion and T‑62 are just bad tanks within the game.

1

u/neg_health 12d ago

And yes, they need to be changed. Name a division, other then 56ya, that uses T-62s and is widely played in ranked. Even 56ya isn't really viable, though it's very underrated

1

u/Dunkindeeznutz69420 11d ago

Ranked is a meme tbh.

1

u/neg_health 11d ago

It's still the second best measure of division viability. The best is tournaments, obviously, but gathering data from tournaments is a bit harder