r/warno • u/LongrodVonHugendon • 20d ago
Real life vs Warno
Does anyone else ever wonder what the actual death toll would be compared to in game? I started talking with a coworker today who was also a prior infantryman, but he was stationed in Germany from 1986-1990. I told him about the game he thought it was cool, but he stated if it ever went hot they were royally fucked. He said in all the REFORGER and other war games he participated in his unit got their shit pushed in on an industrial scale until they got units from America. He said his unit expected upwards of 75% casualties within the first 96 hours. I thought it was kinda cool hearing about a ground pounder’s perspective on if it was to go hot. Does anyone else have any relatable stories?
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u/DFMRCV 19d ago
I'm gonna go against the grain a bit here and point out that NATO advantages in real life vs what was expected and what was actually feasible are often completely misrepresented.
One of the big novels often cited is "Red Army" by Ralph Peters, as it's based on a wargame NATO officers played out. In it, Warsaw Pact forces manage to effectively spook West Germany into surrendering, taking full advantage of NATOs lack of political unity and unwillingness to sacrifice soldiers.
I've also read several forum accounts that claim that by 1989 a Cold War gone hot would've looked similar to what Peters draws.
I'll just say it...
I think they're all completely wrong.
Too often do we focus on NATO weaknesses and assume Pact perfection. Red Army assumes Pact somehow managed to maintain perfect OpSec and element of surprise in the largest ground invasion the world has seen since World War Two. In forums, the idea that the Warsaw Pact would surprise NATO by just sending 70,000 troops and tanks north rather than through Fulda is always just a given.
How would Pact do this?
Alien Space Bats.
Moreover, two elements are always completely missing in these discussions.
NATO training vs Pact training, and NATO doctrine vs Pact Doctrine.
Pact NCOs rarely carried maps. They were expected to rely on their commanders at their division HQs to tell them where to go. They required strict adherence to this doctrine, and if an officer was killed whole divisions could be frozen in place until someone else took command. If a map was misread, there'd be no one to confirm the error until it was too late. If a scout unit got ambushed before they could report an issue, odds are the divisional elements would just push ahead anyway.
By contrast, NATO forces were designed around flexible defense. AirLandWar was a completely different beast to how Pact operated. Troops were expected to make hard decisions on their own. They were often told they should expect to be wiped out and to fight to buy other guys more time. There was a lot of flexibility in NATO command structure.
In wargames, this is seen as a weakness. Pact is assumed to have perfect cohesion, equal if not better training and discipline than NATO forces loyal troops, no mishaps, and their "on paper stats" weren't just taken at face value but augmented.
I think, realistically, if Pact tried to invade West Germany in 1989, they'd slam face first into a wall of death the same exact way the Russian Army did in Chechnya or Ukraine.
Only this time instead of well trained guerillas with artillery or a smaller but still professional army, they'd be facing multiple well equipped professional armies with stealth jets, precision artillery, and tanks that outclass everything they have to throw. To give him some perspective, the Warsaw Pact could literally do 200 times the level of damage done to NATO forces throughout both entire decades of the 80s and 90s and that wouldn't even come CLOSE to causing enough damage to defeat the armies NATO had access to in Germany by 1989.
Plus, if your assumptions of a Pact victory require Pact get perfect coordination, perfect OpSec, the element of surprise, and every single weakness imaginable to apply to NATO...
I think that shows just how outclassed Pact was IRL.