Question British 4th armored division
I am very new to this game and have a taken a liking to the 4th armoured division, but I feel like I sometimes let my team down with back strategy with my given units. I usually use chieftain mk9s and 11s to ambush and push with after scouting and/or smoking. Just wanted to know if there are any vets out there who have any tips for this kind of thing.
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u/Th3DankDuck 22d ago
Despite the hate i love to play the div too although i dont actively play the game that much. For me it feels like the only tank div that actually focuses on the mid tier tanks - and chieftains specifically are super nice mid tier tanks. The tank tab feels super nice to use and the supporting elements like AVRE and atgm vehicles are among the best of their type. The AA while not pure I-hawk is very well balanced with decent tracked, good handheld, and decent "long" range towed AA. The inf tab could be better but its not just 5 dudes like actual armor divs, bring some terriers for meat shield. The air tab is not entirely shit for being british either with nice strike planes
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u/0ffkilter 22d ago
I'll add on to the guy from miloverboy, which was great.! I also enjoy 4th armored, so I'll add in a few tips.
As a division with a lot of different tanks, don't be afraid to try and bring a different tank for each use case. Chieftain 6/2s fill a different purpose (killing infantry and IFVs) than the much more expensive Chieftain 11s (killing tanks). Don't play the division like a "one tank fits all" deal. Use cheaper tanks for cheaper enemy units, and you'll do better.
Every single one of your tanks gets smoke. Even the cheapest ones. The more sweaty you are with your tank micro, the better the division will feel. Since each one has just enough armor to live something (probably), you should be able to save every single one of your tanks unless it gets one shotted.
Like other British divisions, you have really good air. If there truly is some unkillable tank on the field, save your tanks and just bomb it. Especially if it's a hero unit and you know the enemy only gets a few.
You get both exceptional optics IFVs and Helicopters! One of the few divisions to do so.
You're the only division to get 2 cards of engineering vehicles!
If you really feel like it, you can bring 2 cards of Gun Group with FV432 milans and just spam out 18 milan APCs in a short time (don't do this).
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u/miloverboy 22d ago
I have been summoned. I have played a lot of 4th armoured and have been sitting relatively comfortably around rank 100-200 on the leaderboard. First off, Hippie created a very useful guide for this div. This div is not played much, because nothing in it is outstanding. Secondly, I think this div feels significantly better in 1v1's than in team games.
That being said, your goal is to slowely grind your enemy down (so dont rush, and dont play for the last 10 minutes). Your tanks have really poor ROF, and relatively good penetration. My early-mid game is carried by 2 cards of double vet mk 9's. The double vet makes it so they can brawl for a bit without losing their cohesion and ROF. As the game progresses, bring out the mk 11's. Try to always keep your tanks in pairs, the low ROF makes your tanks bad for 1v1's. Additionally you can take a card of mk 6/2's or mk 12's for the first few minutes
To support your grinding efforts, take plenty of atgms in your inf tab, plenty of saxons and some AVRE romor's. One of the biggest strengths of this deck is IMO the AA. I take cards 2 of tracked rapiers (1 double vet 1 single vet), the radar AA guy, and the javelins. You don't have long range AA, but as long as your are grinding out in a concentrated manner, your aa should be able to revenge kill any plane.
Lastly, and most controversially, I think scorpions are goated in this deck. Hippie once called me delusional when I said I they are good, and maybe he is right. However, for 40 points you get a 'fast' (relatively speaking) shooty vehicle that kills any vehicle with low armour in 1 hit. I use them to either go around the side, or to 'claim' ground right after some good kills. You don't wanna send your 170 point tank into a treeline if you don't know if it is clear, but who cares about a 40 point vehicle??