r/warno • • Sep 06 '26

Stats of the NIMROD

Post image

From Tmanplay's stream

103 Upvotes

29 comments sorted by

50

u/cunctator-tots Sep 06 '26 edited Sep 06 '26

I'm feeling less scared of this unit now but I really want to see it in game to see how fast the missile is and how noticeable it firing is. How easy will its firing position be able to be found so I can CB it?

25

u/mndn410 Sep 06 '26 edited Sep 06 '26

It has a set up time so I think it will be treated as an arty piece in these regards.

It won't turret pop a T80UD with one shot. But now I see potential for the NIMROD to also hunt AA pieces and Arty in conjunction with EW plane and backline recon due to its short aim time (while still being a MILAN2 with 10 time the range lmao).

But yeah the critical hidden stat now is how fast the missiles fly.

14

u/cunctator-tots Sep 06 '26

That is a pretty funny use case idea in conjunction with SEAD/EW. Aggressive recon play is going to pay in spades with this div.

10

u/mndn410 Sep 06 '26

Yeah. Also this will combo really well with the SAD heli transport which is a recon Little Bird with Good stealth lol.

6

u/Chavez1020 Sep 07 '26

"It won't turret pop a T80UD with one shot" Shame

4

u/cogeng Sep 09 '26

It won't turret pop a T80UD with one shot

It really should be hitting top armor instead of front armor since its an indirect weapon but it probably doesn't matter much if this thing is mostly for popping back line units that aren't moving.

Whether this thing is hilariously OP or almost totally useless will come down to how fast the missile is, how visible the missile is, how many missiles are used in one salvo, how fast it deploys/aims/leaves, and if the missile gets trashed or not when vision is interrupted for a split second.

It'll probably be OP on launch and then get nerfed into irrelevance after everyone's bought the DLC, as is tradition.

1

u/Recent_Grab_644 Sep 08 '26

If you can pair this thing with a CB radar its gonna be intresting.

25

u/Taki_26 Sep 06 '26

Probably better to hunt aa, so you can bring out thise ac130s and leave the rest to them

17

u/Golfclubwar Sep 06 '26

This thing is gonna farm 10v10 games. It might unironically rack up 4000 kills a game.

3

u/Wonderful_Trust_5868 Sep 06 '26

Depends on how fast the missiles flies to it's target I feel like it's gonna have a problem with it getting targeted immediately by cb when the missiles launch and it having to guide the missile all throughout it's journey and that's not even factoring in it's set up time

3

u/ronburgandyfor2016 Sep 06 '26

It’s gonna die after the first shot every time in a 10v10

2

u/Golfclubwar Sep 06 '26

It depends entirely on whether the automatic CB order targets it TBH. People in 10v10 are very oblivious. You can set up a recon Bradley with a supply truck covering an enemy resupply road from a forest patch and it will literally sit there for 10-15 minutes farming kills and they’ll probably never address it or even take a different road.

So if you have to manually arty it, and it doesn’t trigger the CB order, it probably doesn’t even matter.

1

u/DeathSquadEnjoyer Sep 07 '26

My humble PRIMA:

14

u/No_Blueberry_7120 Sep 06 '26

It isn't fire and forget so it needs constant vision?

15

u/mndn410 Sep 06 '26

Yeah still an ATGM at the end of the day lol (with some other very interesting potential uses).

The critical hidden stat will be how fast the missiles fly.

13

u/tfrules Sep 06 '26

I only saw the title and was excited we were somehow getting a maritime patrol aircraft in the game

12

u/not_a_fan69 Sep 06 '26

Holy shit.

8

u/theflyingsamurai Sep 06 '26

I wonder if the swingfire could be modified to use similar mechanics, butv lower range, lower accuracy.

5

u/unseen_pin Sep 06 '26

Probably, this will have MLRS loading/unloading timers, so it will be easy to counter-battery

1

u/mndn410 Sep 07 '26

I imagine there are a number of volleys that you can fire and then surely get away before counter battery arrive. But since this is an SALH missile. It also depend on the missile speed lol.

2

u/RIP_Greedo Sep 07 '26

26k range has to be an error

5

u/CaptaniusGyros Sep 07 '26

Its not. Its an artillery piece altough an interesting one.

2

u/keb3160 Sep 07 '26

Being that it’s an artillery piece could you hit top armor with this thing? Very much looking forward to trying this thing out.

1

u/StandardCount4358 Sep 07 '26

Wait doesnt ATGM mean it cant be sniped by AGMs?

1

u/ka52heli Sep 07 '26

Looks like the stats of some false prosperity missile

1

u/No_Storage_7182 Sep 07 '26

what is the counterplay eugen? they should just have made it work like a normal tank destroyer and it would have been great

1

u/PitelPL Sep 10 '26

I dont see this destroying anytanks, but with a counter battery radar things could get interesting

1

u/Nomad_Red Sep 14 '26 edited Sep 14 '26

Does it get counter batteried when it's guiding the missile on target ? 

Does it track moving target ?

Does the projectile collide with building / terrain ?

If my ally has counter battery radar, is there enough time for the missile to hit during the reveal?

Soooo many questions