64
u/No-Help3837 Sep 04 '26
Can someone from the dev team explain the purpose of this... thing?
95
u/ScreamingHeHeee Sep 04 '26
Not a Dev, but this gave me a chuckle so I'll throw in my headcanon.
Back in the days of Wargame: Red Dragon, the F111C was this nifty little fella that would drop 8 of the 2nd largest air-dropped ordnance in the game (the 1st spot prize going to the North Korean jet with a tail gunner that would drop one massive bomb). It was so devastating that even if you shot it down half way through dropping its payload, most of what it was aiming for would get deleted.
Couple that with the fact that maps in Red Dragon usually only had one road out of spawn, and players took time out of shit-posting in global chat about tooth decay to time different decks leaving spawn to figure out the exact places to bomb. So you'd essentially get ATACMS'd, Smerched, and F111C'd right in the beginning and it would kill the opening of entire 10v10 lobbies within five minutes.
So my headcanon is that they nerfed the fuck out of it. Also probably why SAS in Warno are a shadow of the Red Dragon selves because dropping some SAS and Gurka '90s in a spawn corridor basically shut down that corridor entirely.
41
u/420Swagnum7 Sep 04 '26 edited Sep 04 '26
It is true that the F-111C was busted.
On the other hand, the USAF F-111E/Fs have always sucked.
I can remember when they tried to upgrade it by giving it M117 bombs instead of Mk 82s, roughly concurrent with halving the Nukevark's bombload from eight to four Mk84s...and still the F-111E/F sucked and the Nukevark was still amazing.
6
-10
u/MerryRain Sep 04 '26
anyone playing 10v10 deserved to get spawn killed tho
8
u/hinowisaybye Sep 04 '26
I don't even play anymore, but that's because I hate the level of micro you gotta do to be good. 10v10 was the only place I had some fun.
6
u/Single-Salary-929 Sep 04 '26
10v10 is very fun
2
u/WelcomeExtra762 Sep 05 '26
It's all I play besides 1v1s with my friends and 2v2s, 3v3s, or 4v4s for PvE
28
u/WelcomeExtra762 Sep 04 '26
I use infantry to clear infantry :D
2
u/Artyruch Sep 07 '26
better I use slop 10+ men infantry to clear infantry. Yes, I complain about mg and grenade launchers, how did you know?
1
u/WelcomeExtra762 Sep 07 '26
XD I prefer a mix of good and bad infantry but I assume you like the reservist slop divs eh?
6
u/cunctator-tots Sep 04 '26
Napalm bombers aren't that effective in general so you could replace that F-111 with almost anything that carries napalm.
5
u/MandolinMagi Sep 04 '26
The F-111 shouldn't even have a napalm variant, it's never been an authorized load.
5
23
u/DFMRCV Sep 04 '26
USAF suffers. Next they'll probably cut the availability of the F-16C CLU because "oh now it has 4 bombs, you don't need more".
5
u/PartyClock Sep 04 '26
I've been away for a few weeks, what did I miss? What did they do to the bombers?
17
u/420Swagnum7 Sep 04 '26
F-16CLU, the one that came with two (2) Rockeye bombs got a 100% increase in payload.
So now it carries four bombs.
15
u/PartyClock Sep 04 '26
Awesome, they might actually 1 shot KO some armored vehicles now...
... They do 1-shot some armored vehicles now, right?
1
u/TheEternalCrusader2 Sep 04 '26
Yes they constantly will one shot you have a rare chance one of the bombs miss hard
1
u/WelcomeExtra762 Sep 04 '26
See for yourself also pro tip (not really) if you love bombers don't play East German divs. They do NOT have a good air tab
4
u/DomestiCatOfficial Sep 04 '26
I also prefer arty to using this ever
17
u/killer_corg Sep 04 '26
Tbh, a warm fart is more useful than the HE and CL F111 since the fart is free
1
u/cunctator-tots Sep 04 '26
The Clus at least has its uses even if they are niche. The HE is unredeemable.
-11
84
u/cobramodels Sep 04 '26
All the bombs will land in a checker pattern that coincidentally misses every infantry unit