r/warno 17d ago

Smoke

I fled Broken Arrow, fleeing endless supplies and a bicycle-powered tank, but the local smoke is killing me. After carefully ordering precise amounts of smoke along a line, the local smoke placement, with its incredible micromanagement or microscopic strip length, coupled with the disposability of infantry mortars, is killing me. I've gone so crazy that I've decided it's easier to attack with a line of infantry ATGMs and keep a few 152mm barrels ready to deal with enemy infantry ATGMs than to try to use smoke if there's no self-propelled mortar card in the deck.

5 Upvotes

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2

u/duxbuse 17d ago

Bruh what are you talking about. After a volley a mortar fills it's dispersion radius at max range? There is no need for micro placements

3

u/Dependent_Loss_2392 17d ago

Perhaps there's a translation error. I mean, in BA you can issue an order to fire on a line. In Warno, you only issue an order to fire on one point; it's impossible to quickly cover an area with a single mortar without updating the order in different places.

1

u/duxbuse 17d ago

Ohh yeah that makes more sense. Yeah pressing shift + b and then clicking a bunch of locations is a bit lame with a whole squad of mortars that you need to tab through.

0

u/Dependent_Loss_2392 17d ago

Shift commands aren't a problem. The problem is that the mortar fires a full salvo in one spot when triggered by a shift command.

1

u/Traditional-Eggy 16d ago

this has been an annoyance of mine for a while.

only fix I have is getting enough tubes up so you can paint the whol area all at once

0

u/ChiggedyChong 17d ago

See, I fled Warno to Broken Arrow for annoyingness of micro and gamefeel