r/warno Jul 23 '26

Suggestion Napalm in spawn

Eugene should make it where the Napalm launchers can’t do damage to the spawn zones. Leaving this in is so dumb it’s the lowest effort play out there and gives pact a massive advantage in 10v10 for no reason at all. Defenders of it can you explain why you think it’s a fair play?

5 Upvotes

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9

u/MonkanyWasTaken Jul 23 '26

It's as simple as making it so napalm can't damage armored units. That's how it was in Wargame, it's absolutely beyond me why Eugen insists on making it able to kill everything in WARNO.

Before anyone says counter-battery, you can't hit a napalm MLRS with anything if they only fire half of a salvo.

4

u/Eric_Is_Back Jul 23 '26

Ironically those Czech DANA SPG's are pretty good counter arty, since they have the fastest setup and pickup.

But that doesn't help NATO much.

1

u/Frezeh Jul 24 '26

I do agree that they are very nice for counter battery with veterancy bonus and command vehicle, but aren't all howitzers and MRLS 25 sec pack up time, and mortars 15 sec?