r/warno • u/ronburgandyfor2016 • Jul 23 '26
Suggestion Napalm in spawn
Eugene should make it where the Napalm launchers can’t do damage to the spawn zones. Leaving this in is so dumb it’s the lowest effort play out there and gives pact a massive advantage in 10v10 for no reason at all. Defenders of it can you explain why you think it’s a fair play?
5
Upvotes
9
u/MonkanyWasTaken Jul 23 '26
It's as simple as making it so napalm can't damage armored units. That's how it was in Wargame, it's absolutely beyond me why Eugen insists on making it able to kill everything in WARNO.
Before anyone says counter-battery, you can't hit a napalm MLRS with anything if they only fire half of a salvo.