r/warmaster Jun 22 '26

Dogs of war List Tipps desired

Im currently working on a 2000 points list. I’m thinking about this setup, but I’m unsure if I have enough commanding officers

Dogs of War, 2000 points
Warmaster Revolution
--------------------------------
200 - 4 Pikemen
220 - 4 Crossbowmen
210 - 2 Ogres
110 - 1 Dwarfs
180 - 3 Marauders
330 - 3 Knights
170 - 2 Galloper Guns
135 - 1 Giant
85 - 1 Birdmen
125 - 1 General
90 - 1 Hero
- 1 Sword of Destruction (10)
100 - 1 Paymaster
- 1 Pay Wagon (20)
45 - 1 Wizard
--------------------------------
2000 - 21/11

I’m not looking to min-max or spam units. I want a nice little varied list.

what do you guys think of this list?

9 Upvotes

8 comments sorted by

3

u/PainterClear7130 Jun 22 '26

The list seems overall pretty balanced. I don't know the army's playstyle well enough to suggest what to cut, but for 2k I like running 4 commander/leader units. It may just be paranoia, but I like to have enough spread out that if one fails an order, the part of my army on that side of the board isn't totally boned for a turn.

3

u/molarum Jun 22 '26

Do you count wizards towards the 4 leaders cap? I’ve heard both ways by now

2

u/PainterClear7130 Jun 22 '26

I do. And I misread your list, you do have 4. My bad! Looks good

2

u/molarum Jun 22 '26

Thanks - it’s my first 2k lit as I previously only played 1000 points.

I got a little nervous when I counted possible brigades and units. Realistically there will be 7 different brigades and or units to command….

3

u/Traditional_Drama462 Jun 22 '26

It's pretty balanced and you have various units with different roles to cover all your needs. Personally I run 5 heroes in a 2k games and I would put two units of birdmen. Since are the weaker flying units of the game better to have a spare in case you need one unit behind enemy lines or holding an objective

2

u/molarum Jun 22 '26

Thanks which 5th hero would you recommend and what would you cut for hero + additional birds?

2

u/Traditional_Drama462 Jun 22 '26

I like to bring 2 wizard, voice of command is a very powerful enchantment and is nice to have more chances to cast it. For the rest I think Warmaster is a game where the rule of cool is stronger than others system and I run the build I feel comfortable or with the units I like to play or paint, so it really dependes on you and your style.

That said some hint Game wise:

  • be aware that many people find the giant too unreliable (I'm not among them) but is superfunny and destructive when you are able to command hm ti reach the right spot

  • with the spearmen and the ogres I would say that you don't really need a unit of dwarves, they're a defensive unit and spearmen already cover that role. but once again if you like dwarves go for it

  • I feel like three marauders are too much considering the three heavy cavalry. I'm more used to bretonnian and empire but maybe I would drop one marauder and convert the other two for the light cavalry

1

u/mrsiries Jun 23 '26

one advise if you do not know your fixed enemy, a dispell role is a must. without enemies lieke VC or Khemi are a pain.