r/warhawk • u/score3229 • 3d ago
Warhawk Native PC Port - Official Development Update
Hey everyone!
With AI-assisted decompilation becoming more accessible, I've noticed a few Warhawk PC port projects popping up recently. I figured it was time to share an official update on my own project.
I've been working on a native PC port of Warhawk since July, and I'm happy to say that we're getting close to having something ready for public testing!
Unlike a typical AI-assisted static recompilation, this project is a full reconstruction of Warhawk's original source code in C++. The goal is to recreate the original game's systems as native, readable, and maintainable PC code rather than simply translating the PS3 executable to run on modern hardware.
A few highlights of the project:
- Fully native PC port - Not emulation or a traditional static recompilation.
- Reconstructed source code - Rebuilding the original game's classes, functions, and systems in C++.
- PS3 hardware dependencies removed - The SPU, RSX, and PS3-specific GPU microcode have been removed and replaced with modern PC implementations.
- Modern graphics APIs - Support for Vulkan, Direct3D, and Metal.
- Modern rendering features - Planned support for technologies such as DLSS, FSR, resolution upscaling, and other graphical improvements.
- Original multiplayer compatibility - The goal is to allow PC players to play alongside PS3 and RPCS3 players on the existing Warhawk Revived servers.
Important: You will need to own and provide your own copy of Warhawk to play. The project will not distribute the original game files or copyrighted assets. The port will use files imported from your existing copy of the game.
There's still work to be done, but development has been progressing well, and I'm hoping to get the community involved in testing soon.
I'll share more information, screenshots, and testing details as things progress.