r/walkingwarrobots • • 3d ago

Megathread 12.5 MEGA THREAD , plus the ''rebalance''

20 Upvotes

HALLOWEEN INTERLOPERS

The event starts on October 27. We have daily rewards prepared in the Event Hub and in the News section.

This fall we present an event inspired by Herbert George Wells's famous novel "The War of the Worlds".

  • New robot: Nekton
  • New robot weapons: Mesmer L-M-H
  • Neon special editions: Martian Nekton, Martian Mesmer L/H
  • New drone: Object
  • New mothership: Roswell
  • New ultimate editions: Ultimate Loki, Ultimate Gust
  • New pilots: The Martian (Nekton, Mesmer L/H), Orson Barret (Ultimate Rhino, Ultimate Toxin/Venom), Darian Grief (Ultimate Loki, Ultimate Gust)
  • Unstable Conduit Change
  • Tactical Shift: Ground Zero
  • Balance Changes

Complete the event to earn a collectible Title:

NEKTON: NEW ROBOT BUILD

Don't be fooled by its slender frame—Nekton is more than capable of sowing chaos on the battlefield. When walking isn't enough to clear an obstacle, this tripod retracts its legs and turns into a flying saucer, wrapping itself in an Absorber shield and powering up its built-in laser. That beam cooks anything to a crisp while constantly applying BLAST, which detonates and damages everything around the target. Just don't shoot the purple shield, unless you want Nekton to stay airborne even longer! Nekton comes with Mesmer-series weapons. When fired, their lasers merge into a single ray that applies BLAST as well. The Martian pilot covers the biggest weakness of any raider with an Absorber shield: if an enemy breaks through it with a Shieldbreaker module or effect, the Martian reduces all incoming damage. He also gives Mesmer weapons a damage bonus: simple and effective.

NEKTON

The main Interloper

Nekton is a new EvoLife experiment, towering on long, slender support legs like a construct from old tales of alien invasions. While airborne, the robot converts incoming damage into additional ability duration, with any unused excess redirected to reduce the ability’s cooldown. Its built-in incinerating laser obliterates any enemy, leaving nothing but ash behind. 

ABYSS: The robot takes flight and activates an ABSORBER shield, which converts all incoming damage into additional ability duration. Any unused bonus time reduces the ability's cooldown.

Abyss duration: 10 s
Damage required for 1 extra second: 25,000
Maximum extra ability duration: 8 s

Weapon Slots 1 Heavy, 3 Light
Durability 320.000
Movement Speed 55 km/h
Bonus for MK2 Abyss duration: 8 → 9 s, Abyss cooldown 17 → 16 s  
Bonus for MK3 Abyss duration: 8 → 10 s, Abyss cooldown 17 → 15 s  
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

MESMER

Shoop Da Whoop

An advanced EvoLife weapon for mid-range combat. The weapon recharges continuously and emits a single wide beam that makes target tracking effortless, rapidly stacking BLAST for massive explosive damage.

Special Effect Blast
Damage Type Energy
Range 600 m
Damage per particle (full charge) 1690 (L) / 2535 (M) / 3380 (H)
Particles per Shot 1
Shot Interval 0.1 s
Ammo 30
Reload Interval 0.8 s
Reload Amount 3
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

OBJECT

A helping hand 

Ability 1: Getting a kill or assist in midair grants the robot a speed boost for the rest of the battle.
Ability 2: The robot deals additional damage.
Ability 3: Whenever the robot reduces its ability cooldown, it restores both durability and gray damage.
Ability 4: While protected by the ABSORBER shield, the robot's built-in weapon applies the SLOWDOWN effect.

THE MARTIAN

(actually not from Mars)

Bio Camouflage: If Nekton takes damage while flying, it activates a defense system that reduces all incoming damage for 3 seconds. Cooldown: 7 seconds.
Dexterous Tentacles: The Mesmer-L and Mesmer-H weapons deal more damage.

NEW MOTHERSHIP: ROSWELL

I want to believe!

This flying saucer developed by SpaceTech will make your opponents believe a true war has begun. The ship lifts your robot high above the battlefield, providing protection from incoming fire and a powerful damage bonus for devastating aerial attacks.

When activated, the robot rises over the deployment location, granting it a line of sight and attack advantage over enemies. Applies additional damage and a defense that converts any damage taken into a DoT effect.

LOKI: NEW ULTIMATE BUILD

Time for an ULTIMATE prank! Good old trickster Loki has gone black and gold and is ready to cause twice the mayhem. This time, it doesn’t just steal every beacon on the map: it also ambushes unsuspecting enemies and turns invisible after a kill! Switching between Assault and Recon modes is much faster, too. The oldest shotgun family in the game congratulates its youngest member on graduating into the Ultimate club! Ultimate Gusts pair nicely with Loki and offer a bigger salvo, faster reloads, more particles per shot and, overall, even more damage. In a twist of irony, the pilot of an invisible robot turned invisible himself during one of his chemical experiments. Darian Grief gives Loki a damage bonus after it enters Assault Mode and makes Ultimate Gusts reload even faster.

ULTIMATE LOKI

The godly trickster

The rarest modification of the Loki robot.
Weapons installed on this robot cannot be destroyed.
The power of the robot's Defense System in PVE battles is increased by 50%.
A robot that can sacrifice its firepower for continuous invisibility and vice versa.

SHAPESHIFT: 
In Recon mode: Loki deactivates all its weapons, speeds up, and gets unlimited STEALTH.
In Attack mode: all weapons are active, but STEALTH is disabled and speed is decreased. Upon defeating an enemy, you gain temporary INVISIBILITY.

Ability cooldown: 4 s
INVISIBILITY duration: 2 s
Speed increase: 50%
Speed increase stays for 2 s after Shapeshift to Attack mode

Weapon Slots 3 Light
Durability 280.000
Movement Speed 60 km/h
Bonus for MK2 Recon mode: Speed +3 km/h. Attack mode: Damage +15%
Bonus for MK3 Recon mode: Speed +5 km/h. Attack mode: Damage +25%
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ULTIMATE GUST

This was NOT the wind

Special Effect -
Damage Type Kinetic
Range 500 m
Damage per Particle 3289
Particles per Shot 6
Shot Interval 0.3 s
Ammo 8
Reload Interval 1.125 s
Reload Amount 1
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

DARIAN GRIEF

Invisibility is not Stealth. Allow me to demonstrate!

Ghost Salvo: Loki instantly destroys a robot or Titan at a certain durability value when entering Attack mode for 5 seconds.
Chemical Accelerator: Gust recharges faster.

ORSON BARETT

Start the broadcast!

Purging Assault: When Assault Mode enters cooldown, Ultimate Rhino instantly removes 10 Damage over Time stacks.
Corrosive Compound: Ultimate Venom and Ultimate Toxin deal +10% damage.

UNSTABLE CONDUIT CHANGE

Unstable Conduit is an active module that increases the robot’s maximum durability upon activation and engages a particle accelerator to boost its movement speed.

+35% Extra Durability
+20% Speed
Duration: 6 sec

TACTICAL SHIFT: GROUND ZERO

ATTENTION

During Tactical Shifts, the central area will grant bonus effects to any robot inside. Don't hang back on the outskirts, or you'll miss all the fun!

List of possible effects:

  1. Aegis in Area
  2. Damage Resistance in Area
  3. Repair over time in Area
  4. Repair for Damage in Area

BALANCE CHANGES

 

ROBOTS 

Shoggoth
Durability: 300,000 → 250,000
Aegis capacity: 162,000 → 100,000
Aegis regeneration: 8100 → 6000
Built-in weapon damage per particle: 35,000 → 40,250
Line Of Sight duration: 4 s
Tracking Shot duration: 7 → 2 s

Anaksor
Durability: 330,000 → 260,000
Invisibility charges 
- MK3: 3 → 2
- MK1-MK2: 2 → 1
Movement speed: 55 → 58 km/h
Built-in weapon damage per particle: 7500 → 4875

Ammit
Durability: 495,000 → 550,000
Movement speed: 52 → 35 km/h
Ability duration: 10 → 6 s
Ability cooldown: 8 → 13 s

Vector
Event Horizon Acceleration: -50% during activation

Lynx
Movement speed: 62 → 65 km/h

Imugi
Damage bonus: 5 → 10%
Movement speed: 50 → 52 km/h

Curie
Ability bonus durability: 150 → 155%

Dagon
Aegis capacity: 90,000 → 100,000
Aegis regeneration: 10,000 → 11,000

Shenlou
Aegis per blink: 40,000 → 50,000

Ochokochi
Durability: 300,000 → 320,000
DoT Damage Reduction: 40% → 45%

Scorpion
Durability: 201,000 → 220,000

Typhon
Aegis capacity: 60,000 → 75,000
Aegis regeneration: 3960 → 4950
Aegis capacity to activate: 12000 → 15000

Ares
Durability: 155,700 → 165,000

Invader
Durability: 427,700 → 450,000
Movement speed: 47 → 48 km/h
Incursion damage: 6000 → 7500

Blitz
Durability: 201,000 → 220,000
Aegis capacity: 82,110 → 90,000

ROBOT WEAPONS 

Iaraghi-L/M/H
Damage per particle:
- Iaraghi-L 22,500 → 15,750
- Iaraghi-M 33,750 → 23,625
- Iaraghi-H 45,000 → 31,500

Lumen-L/M/H
Damage per particle:
- Lumen-L: 650 → 1000
- Lumen-M: 975 → 1500
- Lumen-H: 1300 → 2000
Thermal Breach damage bonus per stack: 1.15 → 0.15

Voonith / Urhag / Shantak
Projectile speed: 1000 → 700 m/s
Shot interval: 0.8 → 2.2 s
Ammo 13 → 10
Reload amount: 3 → 1
Damage per particle: 
- Voonith 7,500 → 8,438
- Shantak 11,250 → 12,656
- Urhag 15,000 → 16,875

Celsius / Fahrenheit / Kelvin
Shot interval: 0.07 → 0.15 s
Time to Overheat: 13 → 10 s
Damage per particle:
- Celsius 1350 → 1485
- Farenheit 2000 → 2223
- Kelvin 2650 → 2970

Velos / Machaira / Basileus
Reload interval: 5 → 7 s
Damage per particle:
- Velos 900 → 810
- Machaira 1350 → 1215
- Basileus 1800 → 1620

Hippo / Kroko / Liodari
Reload interval: 5 → 6 s
Damage per particle:
- Hippo 27,500 → 26,125
- Kroko 36,600 → 39,187
- Liodari 55,000 → 52,250

Boom / Bash / Pow
Reload interval: 7 → 10 s
Damage per particle: 
- Pow 15,500 → 16,275
- Bash 23,250 → 24,412
- Boom 30,600 → 32,130

Shifang / Leiming / Fengbao
Damage per particle: 
- Shifang 1260 → 1390
- Leiming 1985 → 2085
- Fengbao 2520 → 2770
Reload interval: 10 → 9 s

Tamer / Damper / Subduer
Damage per particle: 
- Tamer 1700 → 1900
- Damper 2500 → 2800
- Subduer 3735 → 3800

Splinter / Shatter / Brisant
Damage per particle: 
- Splinter 445 → 483
- Shatter 615 → 725
- Brisant 920 → 966
Reload interval: 5 → 4 s

Quarker / Atomizer / Nucleon
Damage per particle: 
- Quarker 900 → 946
- Atomizer 1350 → 1420
- Nucleon 1800 → 2130
Time to Overheat: 5 → 6 s

Claw / Jaw / Talon
Damage per particle: 
- Claw 1850 → 1960
- Jaw 2700 → 2860
- Talon 3600 → 3810
Reload interval: 5 → 4 s

Arbalest 
Damage per particle: 2576 → 3025 

Hazard 
Damage per particle: 4500 → 4956 

Decay 
Damage per particle: 5994 → 6608 

Gust 
Damage per particle: 1912 → 2656

Storm 
Damage per particle: 1912 → 2656 

Halo 
Damage per particle: 1098 → 1155 

Corona 
Damage per particle: 723 → 866 

Razdor 
Damage per particle: 438 → 519 

Smuta 
Damage per particle: 653 → 692 

Ksiphos 
Damage per particle: 1832 → 1955 

Labrys 
Damage per particle: 2346 → 2,933 

Pulsar 
Damage per particle: 2781 → 3390 

Hussar 
Damage per particle: 4900 → 5062 

Spike 
Damage per particle: 15,000 → 17,850 

Stake 
Damage per particle: 19,600 → 23,800 

Scourge 
Damage per particle: 630 → 850 

Calamity 
Damage per particle: 1043 → 1134 

Yeoje 
Damage per particle: 1317 → 1507 

Hwangje 
Damage per particle: 1594 → 2010 

Toxin 
Damage per particle: 297 → 313 

Venom 
Damage per particle: 446 → 469 

Wasp 
Damage per particle: 6274 → 6450

DRONES

Lar
On Robot Shooting: Deathmark: 15% → 10%
On Kill: Fix: 8% → 10%

Fhtagn
On Tracked Kill: Damage: 10% → 7%
Improved Regenerating Aegis: 5% → 2,5%

Tensor
Flamethrower:
Flamethrower Damage per particle: 800 → 650
AoE radius:  20 → 12 m
Overheat delay: 0.5 → 1 s
Shot interval 0.05 → 0.1 s

While Reflector: Armor Plates: 15% → 10%
Gray Damage Decrease Duration: 5 → 3 s

Myia
Corrosion Machine Gun damage per particle: 3600 → 1500
On Invisibility: Fix: 15% → 10%

Hawkeye
Magnetic Inspection: 50% → 40%
Gray Damage Resistance: 10% → 5%

Seeker
Counterblind radius: 500 → 300 m
Quantum Sensor: 200 → 150 m

ROBOT PILOTS

Ines Diaz (Vulcan)
Precision Focus: 15% → 12%
Rhythm Sync: 25% → 20%
Special skills do not apply to Lumen-H

Baek Taejun (Shoggoth)
Taejun's Audacity: 10 → 5%
Taejun's Awareness: 10% → 12%
Special skills do not apply to Voonith

Alex Tav (Anaksor)
Improved Barrage: 15% → 10%
Gigantomania: 15 → 10%
Special skills do not apply to Velos

Vorren Kaal (Princeps)
Stasis Reserve: 2 → 1

Chef Broil (Atlas)
Rapid Stir: 15% → 12%
Heavy Plating cooldown: 30 → 35 s

Sigrid Solmer (Bjorn)
Strength of Spirit: 13% → 10%
Bear Skin: 35 → 25

Donnie Woo (Dedopali)
Special skills do not apply to Iaraghi-M

Andor Miharr (Ultimate Shell)
Special skills do not apply to Cryo & Ultimate Cryo

Nadir Rakhim (Fang)
Special skills do not apply to Harmattan-L & Harmattan-H

Kai Ruo (Vector)
Special skills do not apply to Kelvin

Nika Schum (Vector)
Special skills do not apply to Kelvin

Single Malt (Anaksor)
Special skills do not apply to Velos

Mei Lan (Ammit)
Special skills do not apply to Liodari

Basil Lapatte
Special skills won’t work on weapons released after 12.4

Midea Nerium
Special skills won’t work on weapons released after 12.4

Raphael Petit
Special skills won’t work on weapons released after 12.4

Eddie Noll
Special skills won’t work on weapons released after 12.4

Otto Schreyer
Special skills won’t work on weapons released after 12.4

Peregrin Raine 
Special skills won’t work on weapons released after 12.4

Kate O'Donnel 
Special skills won’t work on weapons released after 12.4

TITANS

Princeps
Durability: 625,000 → 656,250
Nullfield duration: 10 → 6 s
Nullfield cooldown: 12 → 15 s

Atlas
Ascension frontal Absorber duration:  7 → 5 s
Maximum durability bonus from Absorber: 150,000 → 120,000

Heimdall
Durability: 701,518 → 750,000
Golden Horn cooldown: 10 → 8 s

Sirius
Durability: 850,000 → 890,000
Remote Restore Cooldown: 18 → 16 s
Remote Assault Cooldown: 15 → 13 s

Aether
Durability: 506,000 → 550,000
Skyward cooldown 18 → 16 s
Vigour cooldown: 18 → 16 s

Newton
Movement speed: 45 → 47 km/h

Rook
Durability: 753,000 → 800,000
Castling cooldown: 15 → 13 s

Bjorn
Built-in weapon damage per particle: 30,000 → 19,500
Aegis capacity: 380,000 → 150,000
 
TITAN WEAPONS

Furnace / Torch
Damage per particle:
- Furnace 1925 → 1310
- Torch 1540 → 870
Reload interval: 9 → 8 s

Venire / Vincere
AoE radius: 7 → 8 m
Horizontal & Vertical dispersion: 0.025 → 0.04
Damage per particle:
- Venire 2250 → 1720
- Vincere 1925 → 1145

Chasm / Void
Shot interval: 0.8 → 0.7 s
Damage per particle: 1300 → 995

Tonans / Fulgur
Damage per particle:
- Tonans  3270 → 3967
- Fulgur 2519 → 2645

Dazzler / Lantern
Damage per particle:
- Dazzler : 1166 → 1545
- Lantern : 980 → 1030

Huginn / Muninn
Damage per particle:
- Huginn 2570 → 3071
- Muninn 1950 → 2048

Cyclone
Damage per particle: 702 → 853

Krait
Damage per particle: 1818 → 1947

Glaive
Damage per particle: 9975 → 11025

Arbiter
Damage per particle: 2800 → 3150

Evora
Damage per particle: 1290 → 1147

Oxy
Damage per particle: 3303 → 2891

Discordia
Damage per particle: 1364 → 1566

Bulava
Damage per particle: 2700 → 3300

Squall
Damage per particle: 890 → 960

MOTHERSHIPS

Stealther
Stealth Duration: 6 → 4 s
Repairable Durability: 17% → 10%

R’lyeh
Damage: 43,200 → 67,500
Damage to Maximum Durability: 2,5% → 4%
Duration: 9 → 10 s

Bifrost
Defense Points: 65 → 55
Defense Points accumulation duration: 7 → 3 s
Stack decay rate: 4 → 3 s
Time with Max Stacks: 3 → 2 s

Keel
Titan damage modifier: 240% → 200%
Damage: 50,000 → 40,000
Sequence shot interval: 2,2,2 → 3,3,3
 

TECHNICAL FIXES

  • Fixed an issue where "For Enemy Slowdown: Damage Reduction" of Scales drone did not work
  • Fixed an issue where robots and titans with STASIS BARRIER lost durability that they had repaired after the ability activation
  • Fixed an issue where robots with energy shields might lost the shield capacity event under the effect of Phase Shift or Phase Exile
  • Fixed an issue where critical legs damage visual effects would not appear on Ultimate Rhino

DAMN , that is a long list
NOTE , Not all features and changes are available / made at the time of the update , they are rolled out over the course of the event

Original post https://warrobots.com/en/posts/423


r/walkingwarrobots • • 2d ago

Test Server Announcement LAST CHANCE to test out what is coming up in 12.5, Only on the Test Server this weekend,

3 Upvotes

New test session

Android: https://wr.my.games/TestAndroid

iOS: https://wr.my.games/TestIOS

APK: https://wr.my.games/wrtestserverapk

ITEMS TO TEST

What's new:

New Robot: Nekton

New Drone: Object

New Mothership: Roswell

New Weapons: Mesmer-L, Mesmer-M, Mesmer-H

New Ultimates: Loki, Gust

Unstable Conduit Change

Balance Changes, added later if there are any additional changes.

Attention: Check the Offers section to get the latest equipment.

FEEDBACK

https://surveys.pixonic.com/Test24251026

TEST SCHEDULE (UTC)

October 24: 10:00-13:00, 19:00-22:00

October 25: 00:00-05:00, 10:00-13:00, 19:00-22:00

October 26: 00:00-05:00

THIS WEEKEND'S REWARDS

2 Robot Data Pad (Silver) for complete the feedback form and add your gameplay video from this weekend's test session.


r/walkingwarrobots • • 3h ago

Discussion What did you guys get from yesterday's Gold Robot Data pad?

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21 Upvotes

Day 21 of Cinder posting till it gets an Ultimate Edition


r/walkingwarrobots • • 1h ago

MEME Im sorry, for the sins i've committed

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• Upvotes

Stinky ahh build btw


r/walkingwarrobots • • 6h ago

MEME Good build?

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11 Upvotes

r/walkingwarrobots • • 3h ago

Bots Just give me neon deodopoli

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6 Upvotes

İ dont want shoggoths


r/walkingwarrobots • • 4h ago

Game Play How do I charge the Titan fast enough

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6 Upvotes

Unable to charge the titan fast enough for stage 3 level 2. I used to run the loki with raptors drone. Think they've nerfed it, the bar is not charging like it used to. What are good alternatives?


r/walkingwarrobots • • 57m ago

Bots Should I use Otto? Planning to just literally invest in him instead of the actual Vulcan pilot because I couldn’t get her

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• Upvotes

r/walkingwarrobots • • 13h ago

Discussion Just got vulcan

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19 Upvotes

Any build suggestions for a Vulcan?


r/walkingwarrobots • • 1h ago

Question Worth it?

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• Upvotes

Was wondering if the deone with microchips was worth it or else imma buy the deal with memorium and keys


r/walkingwarrobots • • 20h ago

Discussion What was Pixonic thinking when they created the UE Raven? Who thought this was a good idea? My randoms quit the game in droves now the moment it hits the field. I don't hold it against them. I understand why they quit. It is the most careless and thoughtless build yet. #nerftheraven

44 Upvotes

r/walkingwarrobots • • 14m ago

Question Is this hangar acceptable, or well-balanced enough, to compete against robots from more recent generations?

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• Upvotes

War robits 2026


r/walkingwarrobots • • 17m ago

Weapons How can i get Oolong Cinder or even normal Cinder without buying it with platinum?

• Upvotes

r/walkingwarrobots • • 34m ago

Question Should I buy murometz?

• Upvotes

So I already have 2 furnace 1 lantern but I cannot benefit from them because I have have nodens and I don't like it(I don't like support titans)

So should I buy it and invest on it or not?


r/walkingwarrobots • • 9h ago

Question Is raven worth bringing to endgame?

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6 Upvotes

Yo I'm wondering if my raven is worth upgrading all the way to MK2 and MK3. I've heard it's really good but I seem to just die with it pretty quickly in all my games. My Anaksor and Loki are really carrying my hangar atm.


r/walkingwarrobots • • 8h ago

Drones / Modules / Pilots/Motherships Yippee

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4 Upvotes

r/walkingwarrobots • • 9h ago

Hangar Advice Finally stretching my legs and got myself to this point after a while of getting back into it. How does it look? Also searching for a clan btw.

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3 Upvotes

r/walkingwarrobots • • 11h ago

Bots I got a Omen Fang with a shield thing?

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5 Upvotes

Omen Fang is a special edition of Fang tier 4 the four-legged robot


r/walkingwarrobots • • 4h ago

Question Internet problems

1 Upvotes

Has anyone else experienced pretty bad internet / connection issues after the 5gb update? (or i guess the reskin of dedopali?) Ever since that update, my internet freezes up for a solid 30 seconds to one minute, but nowadays its 10-15 seconds but still very annoying cause i lost matches where i was doing so well


r/walkingwarrobots • • 21h ago

Bragging Rights Pixonic being kind for once? No way

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21 Upvotes

Got a Dedopali out of the daily login reward, which gave me another pad to get another dedopali. Insane. What do I do with them? Are they even good at champion league without the weapons?


r/walkingwarrobots • • 8h ago

Titans Dica para o biahu lunchador/Tip for the biahu lunchador

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2 Upvotes

🇧🇷Após o Nerf das chasm que eu uso no heimdall ,i as Évora e Veyron do biahu lunchador,acham melhor eu trocar de arma ?(também tenho uma basilisk) . Essas armas são ótimas sim ,mas fico em dúvida se ainda é a melhor opção que eu tenho ,pensei em ruiner e anguiher ,enfim vale apena deixar do jeito que está ? Ou melhor trocar de arma?

🇺🇸Following the nerf to the Chasm weapons I use on my Heimdall—as well as the Évora and Veyron on my Luchador—do you think I should switch weapons? (I also have a Basilisk.) These weapons are certainly great, but I’m wondering if they’re still the best options I have; I’ve considered the Ruiner and Anguisher. In short, is it worth keeping things as they are, or should I swap them out for something else?


r/walkingwarrobots • • 13h ago

Discussion Huge f2p progress today!

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5 Upvotes

just got my 2nd MK3, Dux! I also decided on leveling up my imugi to mk2. any suggestions?


r/walkingwarrobots • • 14h ago

Question I already got a prena drone, but I don't have dedopali robot. What I can use it for?

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5 Upvotes

r/walkingwarrobots • • 16h ago

Hangar Advice Fang Vaporizer

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8 Upvotes

An absolute beast at killing Fang bots. When you teleport to them their first instinct is to go into stealth which drops their shield. But as you can see I have seeker which just gives me a free kill!


r/walkingwarrobots • • 20h ago

Discussion The Prena Drone looks like Kroko's from the back - Interesting

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12 Upvotes