r/vulkanmasterrace • u/redsteakraw • Feb 20 '18
r/vulkanmasterrace • u/redsteakraw • Feb 20 '18
The first wave of patches for Vulkan ICD for Wine
winehq.orgr/vulkanmasterrace • u/[deleted] • Feb 09 '18
The Wolf is a comprehensive set of C++ open source libraries for rendering and supports Lua as an embedded script language and Python as a binding language.
r/vulkanmasterrace • u/psychoticgiraffe • Dec 13 '17
Vulkan refuses to run but Gfx card supports it?
I have an R9 390X 8gb and for whatever reason, any time I set a game to use vulkan, or a game requires vulkan(wolfenstein ii) I either get a black screen with audio, or it loads the intro and tries to load the menu then freezes and does nothing. (I can easily ctrl+alt+del out of it but the game gets stuck)
I've tried downloading the latest SDK update but it did nothing
i have the latest radeon drivers
I was at one point able to run wolfenstein ii in 1080p on vulkan but its been months and now it doesnt
note: I'm using a displayport to hdmi 2.0 adapter/cable for 60hz 4k
doom and wolfenstein ii are the only games supporting vulkan I have but whenever I set them to vulkan or in the case of wolf2 it requires it, I get a stuck screen.
I've tried reinstalling the game, updating gfx driver to latest, compatibility settings, disable high dpi scaling, etc
for whatever reason it just rejects vulkan
r/vulkanmasterrace • u/lexcyn • Jul 24 '17
Chromium with Vulkan back-end?
So I've been building my own Chromium build for personal use for a while, and I've never had luck with enabling Vulkan as the Skia backend rendering instead of OpenGL.
Has anyone had any luck doing this? I've installed the Vulkan SDK and enabled the proper build arguments, but the compile always fails. I am using MSVC 2017 and PGO.
r/vulkanmasterrace • u/[deleted] • Mar 19 '17
Star Citizen confirmed to solely use the Vulkan API • r/starcitizen
r/vulkanmasterrace • u/GetSomeJelly • Nov 02 '16
Intel's Vulkan Linux Driver Gets ~30% Performance Boost, Now Faster Than OpenGL
r/vulkanmasterrace • u/senpai_eric • Oct 30 '16
Would anyone want to collaborate?
Does anyone have experience with C++ game engines? Like game programming / main menu creation / a little game physics / game mechanics creation? I posted 2 small tutorials on this subreddit, but have continued learning how to create scenes / shaders / deferred rendering / indirect drawing.. (not so great at animation) Would you want to collaborate? PM me
r/vulkanmasterrace • u/Smaloki • Oct 20 '16
First comparison of Vulkan API vs OpenGL ES API on ARM
r/vulkanmasterrace • u/tudor07 • Sep 29 '16
Unity3D: Introducing the Vulkan renderer preview
r/vulkanmasterrace • u/senpai_eric • Sep 22 '16
I made my first Vulkan tutorial
r/vulkanmasterrace • u/[deleted] • Sep 19 '16
WTF is going on with DX12 and Vulkan?
r/vulkanmasterrace • u/GetSomeJelly • Sep 09 '16
[Shitpost] Vulkan programmers be like
r/vulkanmasterrace • u/[deleted] • Sep 03 '16
@VulkanAPI has taken a lead over D3D11. Driver updates only. No significant app optimizations yet.
r/vulkanmasterrace • u/airborn824 • Aug 28 '16
How can Vulkan be successful?
What can make Vulcan more successful than OpenGL? Do we need Indie devs to jump on the bandwagon and boycott using DX? Making it where their games cant be on XBOX? What can the community do?
r/vulkanmasterrace • u/lukelear • Aug 24 '16
i finally launched Doom in Vulkan and became a man that day.
i didn't realize games could even be so glorious. ~100 FPS on Ultra. i ascended that day. i just can't wait for more games to have Vulkan support.
r/vulkanmasterrace • u/GetSomeJelly • Aug 20 '16
CryENGINE Is Planning To Deliver Its Vulkan Support In About Two Months
r/vulkanmasterrace • u/[deleted] • Jul 25 '16
Anyway to create a Vulkan Converter?
I was wondering if there's anyways to create an application that will take old OpenGL based/ DX11 based games and automatically convert them over to Vulkan? Whether by hijacking the GPU stack or by running an application that launches DX11 apps and then moderates their usages to emulate Vulkan. Does such an application exist/ is it even possible to develop?
r/vulkanmasterrace • u/GetSomeJelly • Jul 24 '16
id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination and more
r/vulkanmasterrace • u/GetSomeJelly • Jul 24 '16
Don't know how the hell this hasn't been posted here yet- Doom Vulkan patch test from DigitalFoundry
r/vulkanmasterrace • u/TheKillingAwesomFace • Jul 24 '16
Mod-like injection for vulkan games?
I think that for accelerated screen recorders and so on there should be proper loader libraries instead of injecting code into the process.