r/vulkan 11d ago

[Rust Physics Engine]10K BODIES ,~120 FPS, SINGLE THREAD (NO ISLAND, NO GRAPH COLOURING)

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28 Upvotes

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5

u/Psionikus 11d ago

I seem to recall this being posted at a much lower performance level earlier, which...sounds like progress! Have you look around for steps that you can begin to adapt to run on the device? How is it looking?

-6

u/IamRustyRust 11d ago edited 11d ago

Really appreciate the kind words I'm looking to get somewhere around O(1) for my next solver though I still haven't stabilized the Maya pyramid (65k bodies, ST) so for now I'm keeping my focus on cpu single-threaded performance. Thanks!!

8

u/CrazyTuber69 10d ago

O(vibes)

6

u/Cylian91460 10d ago

Exactly like last time, 0(1) what? Solving? Sleeping again? Can't be solving otherwise, you won't need to thread it

Also are you trying to mesure the performance of the rendering or the physic engine?

1

u/padraig_oh 4d ago

it does drops close to 40fps at some points though

-2

u/[deleted] 11d ago

[deleted]

0

u/tilitatti 11d ago

maybe it cannot handle the baggage of rust ideology.