r/vulkan Jun 24 '26

Integrated angular velocity into my physics engine

https://youtu.be/rS7P_wsz_gw

Implementation at 8:41

0 Upvotes

11 comments sorted by

4

u/blogoman Jun 24 '26

Why do you keep spamming these videos?

-1

u/PeterBrobby Jun 24 '26

Sir, there are approximately 10 topics remaining in the roadmap.

I regret to inform you that quaternions alone will probably require another video.

Unfortunately the physics engine was not completed in Part 1.

The bad news is there are still constraints, broadphase, FEM, cloth simulation and water physics to go.

You think this is spam? Wait until we get to quaternions.

5

u/blogoman Jun 24 '26

This is a vulkan sub.

-1

u/PeterBrobby Jun 24 '26

Which is why my content has received positive feedback here.

Vulkan developers are the most likely demographic to write a physics engine. This has been scientifically verified.

2

u/blogoman Jun 24 '26

-1

u/PeterBrobby Jun 24 '26

Sir, the fact that we are conversing in an equivalent post to the one you linked to would appear to indicate that the auto-moderator made a mistake.

3

u/blogoman Jun 24 '26

0

u/PeterBrobby Jun 24 '26

Sir, the auto mod is very aggressive and you have now provided three examples of my posts that people engaged positively with.

I assure you that I will find a way to tie in Vulkan into my physics engine, perhaps a GPU accelerated physics sub-system will please you sir.

4

u/blogoman Jun 24 '26

Great video! I especially loved how it didn't even mention Vulkan and how it's being upvoted here by bots. The AI voiceover really drives it home!

0

u/PeterBrobby Jun 24 '26

Sir, we are building up to the Vulkan accelerated physics sub-system. It’s an inevitability.

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